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Open Interpretation Inspirational Healing Compromise.
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<blockquote data-quote="Tony Vargas" data-source="post: 6724651" data-attributes="member: 996"><p>Yeah, I know, it's a source of disappointment. It's not like D&D hadn't always been pretty combat-focused when it came to actual mechanics, but still, the pie-in-the-sky stuff they came up with early in the playtest, vs what actually made it off the presses was not inspiring. It's one of those things where we can hope for more down the line.</p><p></p><p>Feats are optional, and anyone can take them, but, yes, Rogues have a handful of tricks that are useful in the other two pillars, and casters have some spells, some of them rituals that don't consume slots. </p><p></p><p>I certainly wouldn't have played D&D as much as I did if I didn't enjoy some aspects of combat. 5e has actually gone and minimized some of those, though, which is also sad. But, again, we can hope for more support for the other two pillars, and for something other than short/blah combats, going forward.</p><p></p><p>...and, as a DM, I don't have to wait, I can go ahead and run those things, without letting the rules (or lack thereof), get in my way. That's the most amazing thing about 5e, not that it /says/ that the DM has that prerogative, but that at actually seems to have convinced the player base that it's OK to trust the DM to exercise it. I did not think they were going to be able to neatly reverse 14 years of 3.x/PF groupthink like that, but they did. It seems like every new ed has had at least one pleasant surprise for me.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6724651, member: 996"] Yeah, I know, it's a source of disappointment. It's not like D&D hadn't always been pretty combat-focused when it came to actual mechanics, but still, the pie-in-the-sky stuff they came up with early in the playtest, vs what actually made it off the presses was not inspiring. It's one of those things where we can hope for more down the line. Feats are optional, and anyone can take them, but, yes, Rogues have a handful of tricks that are useful in the other two pillars, and casters have some spells, some of them rituals that don't consume slots. I certainly wouldn't have played D&D as much as I did if I didn't enjoy some aspects of combat. 5e has actually gone and minimized some of those, though, which is also sad. But, again, we can hope for more support for the other two pillars, and for something other than short/blah combats, going forward. ...and, as a DM, I don't have to wait, I can go ahead and run those things, without letting the rules (or lack thereof), get in my way. That's the most amazing thing about 5e, not that it /says/ that the DM has that prerogative, but that at actually seems to have convinced the player base that it's OK to trust the DM to exercise it. I did not think they were going to be able to neatly reverse 14 years of 3.x/PF groupthink like that, but they did. It seems like every new ed has had at least one pleasant surprise for me. [/QUOTE]
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