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Open Interpretation Inspirational Healing Compromise.
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<blockquote data-quote="Tony Vargas" data-source="post: 6724675" data-attributes="member: 996"><p>Not avoiding, it's just not an important question. No, I couldn't care less what's on EN5ider, or in someone else's home game. More power to 'em for creating the content, but I'm more concerned with D&D, itself, with how well it accomplishes it's stated goals - and with bringing new players into the hobby - and maybe getting around to play an interesting character at some point. </p><p></p><p>Though, there's already a 'Noble' background and I can't pretend a great deal of interest in the concept, in general. </p><p></p><p>And there's nothing like a Pathfinder-style virtual re-print/continuation of 4e. So even if I wanted to rage-quit WotC and wallet vote against 5e - which I don't, I actively support and promote 5e - I would have no where to place that petulant vote (the GSL makes a Pathfinder analog to 4e impossible), anyway.</p><p></p><p>3e did go crazy with classes - if you count PrCs and oddball variations, it's hundreds, over 300, IIRC - if you look at classes /just/ in it's two PHs, it's not so crazy, 15 or so. 4e, if you count hybrids and Essentials+ sub-classes & the Vampire, had 77; if you just consider actual classes in one of the PHs, it had 24. AD&D had 11 classes OA ~doubled that, and there were may 'unofficial' classes in Dragon, AD&D 2e trimmed away the Monk & Assassin & made the Illusionist a specialty, for 8 in the PH, plus the psionicist... and went up from there with many supplements having several novel classes or minor-to-bizarre variations on existing ones, probably north of 50 if you just count every last class-ish thing.</p><p></p><p>Obviously, there's a lot of redundancy in there. But, if you really did want /exactly/ every class, sub-class, unofficial-NPC class, setting-specific class variation, and PrC ever, it'd be hundreds, in deed.</p><p></p><p>[sblock="PH1 class-counting in detail"]If you restricted yourself to full classes in a PH1, it'd be 13 - if you want to consider anything in a PH1, add the Assassin as a sub-class, and the Wizard specialties and Cleric mythoi/domains, and a psionics appendix, at the outside.</p><p></p><p>Broken down like this:</p><p></p><p>Fighter (1e, 2e, 3e, 4e)</p><p>Cleric (1e, 2e, 3e, 4e)</p><p>Magic-user/Wizard (1e, 2e, 3e, 4e)</p><p>Thief/Rogue (1e, 2e, 3e, 4e)</p><p>Monk (1e,3e)</p><p>Bard (2e, 3e)</p><p>Paladin (2e, 3e, 4e)</p><p>Ranger (2e, 3e, 4e)</p><p>Druid (3e)</p><p>Barbarian (3e)</p><p>Sorcerer (3e)</p><p>Warlock (4e)</p><p>Warlord (4e)</p><p>+</p><p> Assassin, Paladin, Ranger, Druid & Illusionist sub-classes (1e)</p><p>Bard proto-PrC Appendix (1e)</p><p>Psionics Appendix (1e)</p><p>Illusionist, Enchanter, Evoker, Abjurer, Conjurer, Transmuter, Necromancer, Diviner (2e, 3e)</p><p>Druid specific-mythos priest (2e)</p><p>Air, Animal, Chaos, Death, Destruction, Earth, Evil, Fire, Good, Healing, Knowledge, Law, Luck, Magic, Plant, Protection, Strength, Sun, Travel, Trickery, War, & Water -Domain Clerics (3e)</p><p> Knowledge, Life, Light, Nature, Tempest, Trickery, or War</p><p></p><p>5e has 12 full classes, omitting only the Warlord, and 38 sub-classes, omitting the Chaos, Death, Destruction, Evil, Good, Law, Luck, Magic, Protection, Strength, and Travel Domains (and possibly re-naming Healing to Life, Sun to Light, Air to Tempest, and folding Animal, Plant, Earth, Fire & Water into Nature), as well as any sort of Psionics, and adding/breaking-out the Wild Sorcerer, Totem Barbarian, Lore & Valor Bards, Shadow & Elemental Monks, Moon & Land Circles, Ancients & Vengeance Oaths, Champion, Hunter, Battlemaster, Beastmaster, Eldritch Knight, and Arcane Trickster.[/sblock]</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6724675, member: 996"] Not avoiding, it's just not an important question. No, I couldn't care less what's on EN5ider, or in someone else's home game. More power to 'em for creating the content, but I'm more concerned with D&D, itself, with how well it accomplishes it's stated goals - and with bringing new players into the hobby - and maybe getting around to play an interesting character at some point. Though, there's already a 'Noble' background and I can't pretend a great deal of interest in the concept, in general. And there's nothing like a Pathfinder-style virtual re-print/continuation of 4e. So even if I wanted to rage-quit WotC and wallet vote against 5e - which I don't, I actively support and promote 5e - I would have no where to place that petulant vote (the GSL makes a Pathfinder analog to 4e impossible), anyway. 3e did go crazy with classes - if you count PrCs and oddball variations, it's hundreds, over 300, IIRC - if you look at classes /just/ in it's two PHs, it's not so crazy, 15 or so. 4e, if you count hybrids and Essentials+ sub-classes & the Vampire, had 77; if you just consider actual classes in one of the PHs, it had 24. AD&D had 11 classes OA ~doubled that, and there were may 'unofficial' classes in Dragon, AD&D 2e trimmed away the Monk & Assassin & made the Illusionist a specialty, for 8 in the PH, plus the psionicist... and went up from there with many supplements having several novel classes or minor-to-bizarre variations on existing ones, probably north of 50 if you just count every last class-ish thing. Obviously, there's a lot of redundancy in there. But, if you really did want /exactly/ every class, sub-class, unofficial-NPC class, setting-specific class variation, and PrC ever, it'd be hundreds, in deed. [sblock="PH1 class-counting in detail"]If you restricted yourself to full classes in a PH1, it'd be 13 - if you want to consider anything in a PH1, add the Assassin as a sub-class, and the Wizard specialties and Cleric mythoi/domains, and a psionics appendix, at the outside. Broken down like this: Fighter (1e, 2e, 3e, 4e) Cleric (1e, 2e, 3e, 4e) Magic-user/Wizard (1e, 2e, 3e, 4e) Thief/Rogue (1e, 2e, 3e, 4e) Monk (1e,3e) Bard (2e, 3e) Paladin (2e, 3e, 4e) Ranger (2e, 3e, 4e) Druid (3e) Barbarian (3e) Sorcerer (3e) Warlock (4e) Warlord (4e) + Assassin, Paladin, Ranger, Druid & Illusionist sub-classes (1e) Bard proto-PrC Appendix (1e) Psionics Appendix (1e) Illusionist, Enchanter, Evoker, Abjurer, Conjurer, Transmuter, Necromancer, Diviner (2e, 3e) Druid specific-mythos priest (2e) Air, Animal, Chaos, Death, Destruction, Earth, Evil, Fire, Good, Healing, Knowledge, Law, Luck, Magic, Plant, Protection, Strength, Sun, Travel, Trickery, War, & Water -Domain Clerics (3e) Knowledge, Life, Light, Nature, Tempest, Trickery, or War 5e has 12 full classes, omitting only the Warlord, and 38 sub-classes, omitting the Chaos, Death, Destruction, Evil, Good, Law, Luck, Magic, Protection, Strength, and Travel Domains (and possibly re-naming Healing to Life, Sun to Light, Air to Tempest, and folding Animal, Plant, Earth, Fire & Water into Nature), as well as any sort of Psionics, and adding/breaking-out the Wild Sorcerer, Totem Barbarian, Lore & Valor Bards, Shadow & Elemental Monks, Moon & Land Circles, Ancients & Vengeance Oaths, Champion, Hunter, Battlemaster, Beastmaster, Eldritch Knight, and Arcane Trickster.[/sblock] [/QUOTE]
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