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Open Interpretation Inspirational Healing Compromise.
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<blockquote data-quote="El Mahdi" data-source="post: 6725931" data-attributes="member: 59506"><p>That's cool. For design purposes though, I'm just trying to keep my mind open to different approaches. I'm doing that to try and keep the process itself above reproach (claims of bias), and to avoid making my own ideas paramount over others. I want to keep it informed by the collective feedback, not just my own ideas and biases. A stand-alone Warlord is the primary approach I'm working on, but I'm developing the others also for a fair comparison. Once the different approaches can be compared side-by-side, I think that it will either solidify that a stand-alone Warlord Class is the only real alternative, or maybe it will become apparent that one of the other approaches work better (not just a compromise - they have to objectively work better, not just make people <em>feel</em> better about it). I have faith that the process will result in the best possible Warlord for 5E.<img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p></p><p></p><p>BTW, I tried to send a pm reply, but I got back a message that you're out of storage space.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>The part I was replying to didn't seem too personal, so I'll post it here (if you want me to delete it, I will):</p><p></p><p></p><p></p><p>If you want, go ahead and post them in the Warlording the Fighter thread now. Right now is the best time - while I'm still applying the feedback to the ideas I originally posted.* Plus, those that are following it will see your feedback - so if I just ignore your ideas I'm sure somebody will point it out. It will keep me accountable to everybody that's been part of the process, so I'm not creating only what I think the Warlord should be. Besides, I'm still hoping that WotC is giving some attention to the ideas generated there - maybe informing ideas at WotC for a Warlord... (not lobbying - just hoping)</p><p></p><p>Nobody really seems to be paying much attention to that thread at the moment, so I doubt you'll have to worry about defending your ideas to anybody right now. The next time I post in that thread will likely be when I've completed a working Beta (actually, Betas - working versions of a stand-alone class, a reworked Battle Master, a reworked Valor Bard, and a potential expansion of the Feat system with individual Feats for creating a Warlord out of any class). At that point, the only changes I'll likely make is to fine-tune based on feedback - avoiding large-scale change unless absolutely necessary. That doesn't mean others can't take what I or anybody else post and modify/re-address it - but so far it seems that most are unwilling to tackle that themselves.</p><p></p><p></p><p>*(BTW, the feedback has led to consolidation of some of those ideas, made clear that others should be under the maneuver system, and led to significant re-writing of others - plus, I've had to write some new ones based on feedback also; aspects that didn't get addressed with the ideas I originally posted - so now is the perfect time for any mechanics ideas you have.)</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 6725931, member: 59506"] That's cool. For design purposes though, I'm just trying to keep my mind open to different approaches. I'm doing that to try and keep the process itself above reproach (claims of bias), and to avoid making my own ideas paramount over others. I want to keep it informed by the collective feedback, not just my own ideas and biases. A stand-alone Warlord is the primary approach I'm working on, but I'm developing the others also for a fair comparison. Once the different approaches can be compared side-by-side, I think that it will either solidify that a stand-alone Warlord Class is the only real alternative, or maybe it will become apparent that one of the other approaches work better (not just a compromise - they have to objectively work better, not just make people [I]feel[/I] better about it). I have faith that the process will result in the best possible Warlord for 5E.B-) BTW, I tried to send a pm reply, but I got back a message that you're out of storage space.:( The part I was replying to didn't seem too personal, so I'll post it here (if you want me to delete it, I will): If you want, go ahead and post them in the Warlording the Fighter thread now. Right now is the best time - while I'm still applying the feedback to the ideas I originally posted.* Plus, those that are following it will see your feedback - so if I just ignore your ideas I'm sure somebody will point it out. It will keep me accountable to everybody that's been part of the process, so I'm not creating only what I think the Warlord should be. Besides, I'm still hoping that WotC is giving some attention to the ideas generated there - maybe informing ideas at WotC for a Warlord... (not lobbying - just hoping) Nobody really seems to be paying much attention to that thread at the moment, so I doubt you'll have to worry about defending your ideas to anybody right now. The next time I post in that thread will likely be when I've completed a working Beta (actually, Betas - working versions of a stand-alone class, a reworked Battle Master, a reworked Valor Bard, and a potential expansion of the Feat system with individual Feats for creating a Warlord out of any class). At that point, the only changes I'll likely make is to fine-tune based on feedback - avoiding large-scale change unless absolutely necessary. That doesn't mean others can't take what I or anybody else post and modify/re-address it - but so far it seems that most are unwilling to tackle that themselves. *(BTW, the feedback has led to consolidation of some of those ideas, made clear that others should be under the maneuver system, and led to significant re-writing of others - plus, I've had to write some new ones based on feedback also; aspects that didn't get addressed with the ideas I originally posted - so now is the perfect time for any mechanics ideas you have.) :) [/QUOTE]
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