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General Tabletop Discussion
*Dungeons & Dragons
Open Interpretation Inspirational Healing Compromise.
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<blockquote data-quote="Guest 6801328" data-source="post: 6726353"><p>Do you really not see the difference? All those 'magical' changes of mind are explained by the magic: they work because of the magic, not because of the recipient's relationship with or opinion of the caster. It doesn't matter how I feel about the cleric, whether I look up to him or admire him or what...it's just magic. But the way the abilities of this 'Warlord' are described all suggest something about that relationship: the healing works because the recipient feels inspired, or admires the W's leadership, or feels his morale strengthened. Hello? Did I <em>say</em> my morale or resolve was weak and needed bolstering? Why does my 15th level Half-orc Barbarian need to have weak resolve in order for your 1st level gnome Warlord to shine?</p><p></p><p> </p><p></p><p>There's no precedent for a character class whose rationale for existence is based on the social dynamic between him and other player characters. </p><p></p><p></p><p></p><p>To be clear, my objection isn't based on a concern about intra-party conflict. It's simply that if my character is going to look up to or be inspired by another character in the party that should be entirely a roleplaying decision on my part, not an assumption of the mechanics that result from your character class choice. Yes, the backgrounds include "Noble" and soldiers who may have been "Officers", but those backgrounds don't come with any mechanics that suggest, by their very existence, that other members care one way or another. There's nothing that says, "Because you were an officer, the other characters trust your judgment and therefore get a +2 on Initiative rolls." I would object to that; it would be mechanics dictating roleplaying. (I'm not crazy about the Leadership Feat, but at least any class can take it; it's not something you get just by choosing a class.)</p><p></p><p></p><p></p><p><s>I get it, you fantasize about giving other people orders, and want others to look up to you as a leader without having to actually earn that respect, you feel it's the only way you can play the kind of character you want to play.</s> Wait, I have a better idea: I won't express my unflattering assumptions about your motivations as if they were fact if you show me the same courtesy. Deal?</p><p></p><p></p><p></p><p>I completely agree. And yet descriptions of the 'Warlord' (starting with the name) almost always fall back on the archetype of the 'superior officer who others naturally look up to'. Why is that?</p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>Awesome. If the proposed class looked more like this I would drop my objections.</strong></p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 6726353"] Do you really not see the difference? All those 'magical' changes of mind are explained by the magic: they work because of the magic, not because of the recipient's relationship with or opinion of the caster. It doesn't matter how I feel about the cleric, whether I look up to him or admire him or what...it's just magic. But the way the abilities of this 'Warlord' are described all suggest something about that relationship: the healing works because the recipient feels inspired, or admires the W's leadership, or feels his morale strengthened. Hello? Did I [I]say[/I] my morale or resolve was weak and needed bolstering? Why does my 15th level Half-orc Barbarian need to have weak resolve in order for your 1st level gnome Warlord to shine? There's no precedent for a character class whose rationale for existence is based on the social dynamic between him and other player characters. To be clear, my objection isn't based on a concern about intra-party conflict. It's simply that if my character is going to look up to or be inspired by another character in the party that should be entirely a roleplaying decision on my part, not an assumption of the mechanics that result from your character class choice. Yes, the backgrounds include "Noble" and soldiers who may have been "Officers", but those backgrounds don't come with any mechanics that suggest, by their very existence, that other members care one way or another. There's nothing that says, "Because you were an officer, the other characters trust your judgment and therefore get a +2 on Initiative rolls." I would object to that; it would be mechanics dictating roleplaying. (I'm not crazy about the Leadership Feat, but at least any class can take it; it's not something you get just by choosing a class.) [s]I get it, you fantasize about giving other people orders, and want others to look up to you as a leader without having to actually earn that respect, you feel it's the only way you can play the kind of character you want to play.[/s] Wait, I have a better idea: I won't express my unflattering assumptions about your motivations as if they were fact if you show me the same courtesy. Deal? I completely agree. And yet descriptions of the 'Warlord' (starting with the name) almost always fall back on the archetype of the 'superior officer who others naturally look up to'. Why is that? [b] Awesome. If the proposed class looked more like this I would drop my objections.[/b] [/QUOTE]
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