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Open Interpretation Inspirational Healing Compromise.
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<blockquote data-quote="I'm A Banana" data-source="post: 6726594" data-attributes="member: 2067"><p>It does get solved by not using it. You can "fix" any problematic game element by not using it, and 5e is indeed quite accommodating of that fix. But then the question becomes one development value, and quickly escapes the realm of things that fans can talk intelligently about. </p><p></p><p>Is it important to WotC to develop classes that will see actual use? If so, how does that goal weigh against the goal to get 4e warlord fans on the 5e boat? Is that a good use of development dollars/page count/the current 5e fans it will irk? Exactly how niche are we willing to make this class? What if someone is in that niche but is at a table of people who aren't? Is a narrative that might be magical something that eradicates more objections, so that the class sees broader use? Is that worth turning off some of the more hardcore 4e fans and some of the more hardcore warlord haters? </p><p></p><p>The entire idea of a "not-necessarily-magical" compromise is predicated on the idea that a more broadly acceptable class is a worthwhile goal that is not necessarily impossible. You can, of course, decide that it's not actually that worthwhile of a goal and say, "don't like it? BAN IT." I don't know if WotC would follow suit on that or not. I suspect not, but it's not something anyone has real data on except maybe WotC themselves.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6726594, member: 2067"] It does get solved by not using it. You can "fix" any problematic game element by not using it, and 5e is indeed quite accommodating of that fix. But then the question becomes one development value, and quickly escapes the realm of things that fans can talk intelligently about. Is it important to WotC to develop classes that will see actual use? If so, how does that goal weigh against the goal to get 4e warlord fans on the 5e boat? Is that a good use of development dollars/page count/the current 5e fans it will irk? Exactly how niche are we willing to make this class? What if someone is in that niche but is at a table of people who aren't? Is a narrative that might be magical something that eradicates more objections, so that the class sees broader use? Is that worth turning off some of the more hardcore 4e fans and some of the more hardcore warlord haters? The entire idea of a "not-necessarily-magical" compromise is predicated on the idea that a more broadly acceptable class is a worthwhile goal that is not necessarily impossible. You can, of course, decide that it's not actually that worthwhile of a goal and say, "don't like it? BAN IT." I don't know if WotC would follow suit on that or not. I suspect not, but it's not something anyone has real data on except maybe WotC themselves. [/QUOTE]
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