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General Tabletop Discussion
*Dungeons & Dragons
Open Interpretation Inspirational Healing Compromise.
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<blockquote data-quote="ZickZak" data-source="post: 6726789" data-attributes="member: 6748747"><p>Well then I misunderstand you. </p><p>You say you can create everything except Inspirational Healing, which is healing that is non-magical. Most of the players think Warlord is buildable and we even have one in our party and she played warlord since 4e war released. She is very happy about it and says it is much more customizable and more out-of-combat fun than 4e was.</p><p>By that logic there will be some people satisfied, and some who are not happy about whatever. </p><p>No matter what is said in this thread however will have no impact on the future warlord. </p><p>These threads seem like you want blessing of the enworld to show your DM and be like "They said I ok!"</p><p></p><p>If you are the DM, homebrew. If you are a player, ask your DM to homebrew, or find a different one. Or be happy with what you have, just like many.</p><p>It all comes down to the fact that warlord is in 5e, scattered all over, even without HR. And if you decide to HR a bit it becomes so much more fun class than 4e one was.</p><p>---</p><p>Note: No particular order Warlord lvl 15 - Anything missing??</p><p></p><p>Warlord is Mighty - Chose a fighting style</p><p>Warlord is Amazing - Your PB is doubled for any ability you make that uses 4 skills you chose</p><p>Warlord is Awesome - Increase one ability by 2, or two ability by 1.</p><p>Warlord is Extraordinary - Restore up to 3d8 as an action (max 21d8 per day)</p><p>Warlord is Divine - Once per short rest restore 10 HP</p><p>Warlord is Tenacious - Once per short rest, regain 1d12 HP as a bonus action</p><p>Warlord is Helpful - You can use the Help as a bonus action within 30 feet of you.</p><p>Warlord is Inspiring - Creature can roll d8 and add the rolled to one ability check, attack roll, or saving throw it makes</p><p>Warlord is Mighty - Once per short rest you can take one additional action and a bonus action</p><p>Warlord is Seeing - Once per turn, if you hit with advantage or have a friend next to your target, add 2d6 damage to the next damage your target takes</p><p>Warlord is Knowing - Warlord is Inspiring can now affect damage and AC</p><p>Warlord is Strong - Attack twice instead of once</p><p>Warlord is Courageous - As an action, everyone who can hear you gains adv. On charm and frightened saves</p><p>Warlord is Handsome - If you and any friendly creature who can see you regain hit points at the end of rest, regains an extra 1d6.</p><p>Warlord is Great - 3 Maneuvers, 4 superior dice per short rest</p></blockquote><p></p>
[QUOTE="ZickZak, post: 6726789, member: 6748747"] Well then I misunderstand you. You say you can create everything except Inspirational Healing, which is healing that is non-magical. Most of the players think Warlord is buildable and we even have one in our party and she played warlord since 4e war released. She is very happy about it and says it is much more customizable and more out-of-combat fun than 4e was. By that logic there will be some people satisfied, and some who are not happy about whatever. No matter what is said in this thread however will have no impact on the future warlord. These threads seem like you want blessing of the enworld to show your DM and be like "They said I ok!" If you are the DM, homebrew. If you are a player, ask your DM to homebrew, or find a different one. Or be happy with what you have, just like many. It all comes down to the fact that warlord is in 5e, scattered all over, even without HR. And if you decide to HR a bit it becomes so much more fun class than 4e one was. --- Note: No particular order Warlord lvl 15 - Anything missing?? Warlord is Mighty - Chose a fighting style Warlord is Amazing - Your PB is doubled for any ability you make that uses 4 skills you chose Warlord is Awesome - Increase one ability by 2, or two ability by 1. Warlord is Extraordinary - Restore up to 3d8 as an action (max 21d8 per day) Warlord is Divine - Once per short rest restore 10 HP Warlord is Tenacious - Once per short rest, regain 1d12 HP as a bonus action Warlord is Helpful - You can use the Help as a bonus action within 30 feet of you. Warlord is Inspiring - Creature can roll d8 and add the rolled to one ability check, attack roll, or saving throw it makes Warlord is Mighty - Once per short rest you can take one additional action and a bonus action Warlord is Seeing - Once per turn, if you hit with advantage or have a friend next to your target, add 2d6 damage to the next damage your target takes Warlord is Knowing - Warlord is Inspiring can now affect damage and AC Warlord is Strong - Attack twice instead of once Warlord is Courageous - As an action, everyone who can hear you gains adv. On charm and frightened saves Warlord is Handsome - If you and any friendly creature who can see you regain hit points at the end of rest, regains an extra 1d6. Warlord is Great - 3 Maneuvers, 4 superior dice per short rest [/QUOTE]
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