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Open Interpretation Inspirational Healing Compromise.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6728371" data-attributes="member: 6787650"><p>I chose Sanity loss deliberately, with the 5E DMG rules in mind, because the 5E rules pretty well showcase how badly (A)D&D does Sanity compared to CoC (rules here: <a href="http://letsgetweird.info/?page_id=278" target="_blank">http://letsgetweird.info/?page_id=278</a>).</p><p></p><p>AD&D2 and 5E are about equally-friendly to house rules. AD&D2 may have been the most-extensively-houseruled edition ever (though I don't know how to measure it for sure, it was very common), and some would say that's because the core rules were so whacked that they needed it. No one needed the DMG to say, "It's okay to write houserules," because that was obvious. Here's one of my favorite compilations of houserules: <a href="http://textfiles.com/rpg/nwh-2.man" target="_blank">different ways to do magic in AD&D</a>, from Elric-style to Kelewan-style.</p><p></p><p></p><p></p><p>If you review the rules for AD&D Magic Resistance and think about the 5E spell list, you'll immediately see a number of shortcomings to this approach. Magic Missile and Maze are two, right off the top of my head. Wall of Force is another big one.</p><p></p><p>I gave several ideas for fixing the situation in an edit to the prior post. You'd want to be careful though to stay within the 5E idiom. Maybe making illithids vulnerable to Magic Missiles is something you'd have to accept, in order not to color too far outside the lines. I don't like the Wall of Force vulnerability though, that seems like something that illithids should clearly be able to ignore, so Avoidance and Legendary Resistance aren't enough. It bears thinking on</p><p>[*], and maybe there is no solution within the 5E paradigm. Maybe some things about AD&D have to stay in AD&D and can't be ported to 5E. Seems likely anyway.</p><p></p><p></p><p>[*] Okay, here's my thoughts on Wall of Force/Maze. The illithid has the option to use its action to "Ignore Spell", which lets it ignore the existence of one ongoing spell effect for one turn. If the spell effect was anchored on the illithid, like Maze, the spell ends on the turn when the illithid ignores it. If the spell is an area effect spell like Wall of Force or Evard's Black Tentacles, the illithid simply gets to move freely/take no damage for that turn. I think that, combined with Avoidance and save/AC bonuses, might give the right flavor. Vulnerability to Magic Missile would remain.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6728371, member: 6787650"] I chose Sanity loss deliberately, with the 5E DMG rules in mind, because the 5E rules pretty well showcase how badly (A)D&D does Sanity compared to CoC (rules here: [URL]http://letsgetweird.info/?page_id=278[/URL]). AD&D2 and 5E are about equally-friendly to house rules. AD&D2 may have been the most-extensively-houseruled edition ever (though I don't know how to measure it for sure, it was very common), and some would say that's because the core rules were so whacked that they needed it. No one needed the DMG to say, "It's okay to write houserules," because that was obvious. Here's one of my favorite compilations of houserules: [URL="http://textfiles.com/rpg/nwh-2.man"]different ways to do magic in AD&D[/URL], from Elric-style to Kelewan-style. If you review the rules for AD&D Magic Resistance and think about the 5E spell list, you'll immediately see a number of shortcomings to this approach. Magic Missile and Maze are two, right off the top of my head. Wall of Force is another big one. I gave several ideas for fixing the situation in an edit to the prior post. You'd want to be careful though to stay within the 5E idiom. Maybe making illithids vulnerable to Magic Missiles is something you'd have to accept, in order not to color too far outside the lines. I don't like the Wall of Force vulnerability though, that seems like something that illithids should clearly be able to ignore, so Avoidance and Legendary Resistance aren't enough. It bears thinking on [*], and maybe there is no solution within the 5E paradigm. Maybe some things about AD&D have to stay in AD&D and can't be ported to 5E. Seems likely anyway. [*] Okay, here's my thoughts on Wall of Force/Maze. The illithid has the option to use its action to "Ignore Spell", which lets it ignore the existence of one ongoing spell effect for one turn. If the spell effect was anchored on the illithid, like Maze, the spell ends on the turn when the illithid ignores it. If the spell is an area effect spell like Wall of Force or Evard's Black Tentacles, the illithid simply gets to move freely/take no damage for that turn. I think that, combined with Avoidance and save/AC bonuses, might give the right flavor. Vulnerability to Magic Missile would remain. [/QUOTE]
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