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Open Interpretation Inspirational Healing Compromise.
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<blockquote data-quote="EzekielRaiden" data-source="post: 6728451" data-attributes="member: 6790260"><p>I believe the point is that Hemlock is trying to capture, as perfectly as possible, what "80% magic resistance" accomplished in 2e.</p><p></p><p>I still don't, personally, see why this could not just be a unique feature of the Illithid. "Magically Resilient 5 (80%): Whenever a divine or arcane spell would damage, hinder, or otherwise alter this creature against its will, it makes a DC 5 saving throw with no modifier for any reason. If the creature succeeds, the spell simply fails to apply its effects to the target. For most spells, such as <em>magic missile</em> or <em>maze</em>, this causes its magic to dissipate harmlessly, ending its effects. For spells that leave a persistent effect on the world, such as <em>wall of fire</em>, the effects are only negated for that round; on subsequent rounds, a new save must be made."</p><p></p><p>It's an extremely powerful anti-magical defensive mechanism. Since we <em>want</em> illithids to be bloody badasses, given that they're a key intellectual property, I see no harm in giving such a powerful benefit. I guess I just don't understand why we have to wrangle with so many hoops and gewgaws and special cases when it's easy to make up something like this--from whole cloth, to be sure, but perfectly cromulent by 5e monster design. After all, such powerful abilities often aren't even considered to affect a monster's CR! And it's not like giving special, creature-only features is unusual in 5e. Multiattack doesn't exist for PCs (except Druids I guess), and explicitly doesn't work like Extra Attack. Perhaps Magically Resilient X works the same way--a distinctly "monster-only" mechanic, in certain ways similar to stuff PCs can do, but in certain ways very different.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6728451, member: 6790260"] I believe the point is that Hemlock is trying to capture, as perfectly as possible, what "80% magic resistance" accomplished in 2e. I still don't, personally, see why this could not just be a unique feature of the Illithid. "Magically Resilient 5 (80%): Whenever a divine or arcane spell would damage, hinder, or otherwise alter this creature against its will, it makes a DC 5 saving throw with no modifier for any reason. If the creature succeeds, the spell simply fails to apply its effects to the target. For most spells, such as [I]magic missile[/I] or [I]maze[/I], this causes its magic to dissipate harmlessly, ending its effects. For spells that leave a persistent effect on the world, such as [I]wall of fire[/I], the effects are only negated for that round; on subsequent rounds, a new save must be made." It's an extremely powerful anti-magical defensive mechanism. Since we [I]want[/I] illithids to be bloody badasses, given that they're a key intellectual property, I see no harm in giving such a powerful benefit. I guess I just don't understand why we have to wrangle with so many hoops and gewgaws and special cases when it's easy to make up something like this--from whole cloth, to be sure, but perfectly cromulent by 5e monster design. After all, such powerful abilities often aren't even considered to affect a monster's CR! And it's not like giving special, creature-only features is unusual in 5e. Multiattack doesn't exist for PCs (except Druids I guess), and explicitly doesn't work like Extra Attack. Perhaps Magically Resilient X works the same way--a distinctly "monster-only" mechanic, in certain ways similar to stuff PCs can do, but in certain ways very different. [/QUOTE]
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