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*Dungeons & Dragons
Open Interpretation Inspirational Healing Compromise.
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<blockquote data-quote="Guest 6801328" data-source="post: 6728482"><p>I dunno. I don't think I'd want to create a new mechanic.</p><p></p><p>First, a straight % implies that the level at which magic was cast isn't relevant, but everywhere else in the game it is. So assuming that cast level matters, you could boost their Saving Throws (by adding Con to their proficiencies, and maybe boosting their Con) and then combined with their Advantage you have ranges close to 80% you're looking for. In other words, you could get there without creating a new mechanic.</p><p></p><p>But in any event Mind Flayers are supposed to be psions, not arch-wizards, which to me doesn't even suggest "magic resistance" but rather "immunity to mind controlling effects". Sure I can see rationalizing the magic resistance but it's tangential not core. But they give wizards the heebie-jeebies because <em>they want to eat your brains</em>. Do you really need something more terrifying than that?</p><p></p><p>If they're not scary enough just boost all their stats. No need for new rules.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 6728482"] I dunno. I don't think I'd want to create a new mechanic. First, a straight % implies that the level at which magic was cast isn't relevant, but everywhere else in the game it is. So assuming that cast level matters, you could boost their Saving Throws (by adding Con to their proficiencies, and maybe boosting their Con) and then combined with their Advantage you have ranges close to 80% you're looking for. In other words, you could get there without creating a new mechanic. But in any event Mind Flayers are supposed to be psions, not arch-wizards, which to me doesn't even suggest "magic resistance" but rather "immunity to mind controlling effects". Sure I can see rationalizing the magic resistance but it's tangential not core. But they give wizards the heebie-jeebies because [i]they want to eat your brains[/i]. Do you really need something more terrifying than that? If they're not scary enough just boost all their stats. No need for new rules. [/QUOTE]
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