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Open Interpretation Inspirational Healing Compromise.
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<blockquote data-quote="Neonchameleon" data-source="post: 6730232" data-attributes="member: 87792"><p>A warlord is a force multiplier. They bring their own abilities - but more to the point they make you better at yours. A warlord in a boxing match is the coach. </p><p></p><p>My favourite Warlord in any 4e game I played was Martel. Young and brash, far from the party leader he was the person on point (so he did lead in that sense), always with one eye on the rest of the party. His favourite encounter power got renamed from "Powerful Warning" to either "Duck!" or "Spin right!" He was brash enough to have a guard that looked as full of holes as a swiss cheese (giving the enemy a free attack whenever he used one of his At Wills). But it was all a partial feint, designed to draw the eye of the enemy onto him in his heavy armour and away from the rogue or the fighter so if they took that free swing they were taking their eye off the guy who was going to gut them (and got a free swing at the person attacking Martel). But when he was feeling too battered he'd fall back and start calling holes in the enemy's defences.</p><p></p><p>Does that give you something to work with?</p><p></p><p></p><p></p><p>Chicken or egg. Most D&D outside 4e <em>simply doesn't work</em> without magic. As you just admitted. And if something doesn't work people don't try to do it. I think that, as many 4e groups demonstrated, non-magical D&D would be much more popular if it actually worked in 5e. It wouldn't be dominant but would certainly be played in non-trivial amounts.</p><p></p><p></p><p></p><p>I'm in the Not A Spellcaster camp. With arguments between Ex and Su abilities for another time.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6730232, member: 87792"] A warlord is a force multiplier. They bring their own abilities - but more to the point they make you better at yours. A warlord in a boxing match is the coach. My favourite Warlord in any 4e game I played was Martel. Young and brash, far from the party leader he was the person on point (so he did lead in that sense), always with one eye on the rest of the party. His favourite encounter power got renamed from "Powerful Warning" to either "Duck!" or "Spin right!" He was brash enough to have a guard that looked as full of holes as a swiss cheese (giving the enemy a free attack whenever he used one of his At Wills). But it was all a partial feint, designed to draw the eye of the enemy onto him in his heavy armour and away from the rogue or the fighter so if they took that free swing they were taking their eye off the guy who was going to gut them (and got a free swing at the person attacking Martel). But when he was feeling too battered he'd fall back and start calling holes in the enemy's defences. Does that give you something to work with? Chicken or egg. Most D&D outside 4e [I]simply doesn't work[/I] without magic. As you just admitted. And if something doesn't work people don't try to do it. I think that, as many 4e groups demonstrated, non-magical D&D would be much more popular if it actually worked in 5e. It wouldn't be dominant but would certainly be played in non-trivial amounts. I'm in the Not A Spellcaster camp. With arguments between Ex and Su abilities for another time. [/QUOTE]
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