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*Dungeons & Dragons
Open Interpretation Inspirational Healing Compromise.
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<blockquote data-quote="Tony Vargas" data-source="post: 6730454" data-attributes="member: 996"><p>The distinction between 'heal as well as a cleric,' and 'restore hps, buff, &c well enough to contribute adequate support in place of a cleric' is both subtle, and the latter is more of a PITA to type out. I don't doubt someone - possibly even, me, when I'm typing fast - said something along the lines of 'heal like a cleric' or 'as good as a cleric' or something else incautious amid all this. And, I'm sure that, when many different people are arguing both sides, confirmation bias seizes upon the worst possible articulation of a contrary position and blocks out all the more reasonable phrasing. Layer intentional quoting out of context and straw men on top of that, and it's a wonder any of us know what we've said, let alone what anyone else is trying to say.</p><p></p><p>So, I'll back up what Neon said: whatever some fan said here about what the warlord is supposed to do relative to the cleric, the Warlord didn't heal anything like the Cleric when they were both neatly-balanced Leaders in 4e, and it seems vanishingly unlikely that 5e would change that (the Cleric being an actual healer & better at restoring hps - "neatly-balanced" and "Leaders" is obvious out of the question).</p><p></p><p>[sblock="Cleric v Warlord in 4e"]Both classes had choices that let them do more or less hp-restoration, and optimized builds were possible, but the basic cleric had a feature that meant it healed more than the basic warlord, and more healing powers to choose from. The optimized Warlord got more 4 uses of Inspiring Word at high level compared to the optimized Cleric's 3 uses of Healing Word, and could, situationally add 2 or 3x his CHA bonus in hps healed and had plenty of other tricks, but the optimized-for-healling Cleric could match or exceed the subject's surge value with extra hps on each of those 3, which the Warlord couldn't match, and then had tons of non-surge healing on top of that, including theoretically (white room, but still pretty crazy in play) unlimited healing from some broken combos. However you sliced it the Cleric healed better than the Warlord, even though an optimized Warlord could heal better than a Cleric that intentionally eschewed additional healing choices beyond the basics. </p><p></p><p>Apart from healing, they could both be quite good at buffing, while the Cleric was a strong secondary controller, and the Warlord was a modest secondary defender, and could pull action-granting tricks. They were very different, but could both handle the Leader role, and were reasonably balanced. </p><p></p><p>FWIW [/sblock]</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6730454, member: 996"] The distinction between 'heal as well as a cleric,' and 'restore hps, buff, &c well enough to contribute adequate support in place of a cleric' is both subtle, and the latter is more of a PITA to type out. I don't doubt someone - possibly even, me, when I'm typing fast - said something along the lines of 'heal like a cleric' or 'as good as a cleric' or something else incautious amid all this. And, I'm sure that, when many different people are arguing both sides, confirmation bias seizes upon the worst possible articulation of a contrary position and blocks out all the more reasonable phrasing. Layer intentional quoting out of context and straw men on top of that, and it's a wonder any of us know what we've said, let alone what anyone else is trying to say. So, I'll back up what Neon said: whatever some fan said here about what the warlord is supposed to do relative to the cleric, the Warlord didn't heal anything like the Cleric when they were both neatly-balanced Leaders in 4e, and it seems vanishingly unlikely that 5e would change that (the Cleric being an actual healer & better at restoring hps - "neatly-balanced" and "Leaders" is obvious out of the question). [sblock="Cleric v Warlord in 4e"]Both classes had choices that let them do more or less hp-restoration, and optimized builds were possible, but the basic cleric had a feature that meant it healed more than the basic warlord, and more healing powers to choose from. The optimized Warlord got more 4 uses of Inspiring Word at high level compared to the optimized Cleric's 3 uses of Healing Word, and could, situationally add 2 or 3x his CHA bonus in hps healed and had plenty of other tricks, but the optimized-for-healling Cleric could match or exceed the subject's surge value with extra hps on each of those 3, which the Warlord couldn't match, and then had tons of non-surge healing on top of that, including theoretically (white room, but still pretty crazy in play) unlimited healing from some broken combos. However you sliced it the Cleric healed better than the Warlord, even though an optimized Warlord could heal better than a Cleric that intentionally eschewed additional healing choices beyond the basics. Apart from healing, they could both be quite good at buffing, while the Cleric was a strong secondary controller, and the Warlord was a modest secondary defender, and could pull action-granting tricks. They were very different, but could both handle the Leader role, and were reasonably balanced. FWIW [/sblock] [/QUOTE]
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