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<blockquote data-quote="JiffyPopTart" data-source="post: 5170426" data-attributes="member: 4881"><p>I agree with all the points of the OP, except half of one of them.</p><p></p><p>I think in-store-gaming shouldn't be shuffled to a back room. I also don't think it should be taking place front and center in the store to disrupt the shy "Let's see what this is all about" shopper as well.</p><p></p><p>I think that ideally the in-store gaming should be off to a side but visible, as part of the allure of in store gaming is attracting those who may not be familiar with a product and giving them an example of how it works when being played, with the hopes of getting them to buy into the game.</p><p></p><p>If all the fun was happening in another room, even if the door was left open, then I would automatically assume it was a private function, and thus might glance through the door for a second or two but in no way stand around long enough to try to figure out what is going on (much less have the audacity to ask if I could play).</p><p></p><p>There are 2 FLGS's in my area (Northern Kentucky) and neither one has regular in-store-gaming. Neither one has the room for it, truthfully. If either one did have a regular gaming nights I would most likely volunteer to run demos and sample games just to get people introduced to the product.</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 5170426, member: 4881"] I agree with all the points of the OP, except half of one of them. I think in-store-gaming shouldn't be shuffled to a back room. I also don't think it should be taking place front and center in the store to disrupt the shy "Let's see what this is all about" shopper as well. I think that ideally the in-store gaming should be off to a side but visible, as part of the allure of in store gaming is attracting those who may not be familiar with a product and giving them an example of how it works when being played, with the hopes of getting them to buy into the game. If all the fun was happening in another room, even if the door was left open, then I would automatically assume it was a private function, and thus might glance through the door for a second or two but in no way stand around long enough to try to figure out what is going on (much less have the audacity to ask if I could play). There are 2 FLGS's in my area (Northern Kentucky) and neither one has regular in-store-gaming. Neither one has the room for it, truthfully. If either one did have a regular gaming nights I would most likely volunteer to run demos and sample games just to get people introduced to the product. DS [/QUOTE]
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