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Open lock & Disable Device Nessecary?
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<blockquote data-quote="GreyLord" data-source="post: 5396967" data-attributes="member: 4348"><p>Actually, I wouldn't USE a caster...that's rather not dull and NOT devious. Using a caster would make the encounter a sure shot to kill all the PC's in first round. Caster's are obvious, why would I want to make it obvious. Much better when the PC's have NO CLUE WHY they can't use magic.</p><p></p><p>Of course AMF isn't the only way to take down a group of spellcasters, I'm merely going with the flow of one method someone believes is easiest. It is easy.</p><p></p><p>NOTE: I would ONLY do this if someone in the group was really being a munchkin and annoying, and we were going to kick them out anyways. I don't go out of my way to antagonize players at all, or I'd never play. Of course, I'd think it works the other way to, at least for our groups it does. Players who try to abuse the rules in ways that are obnoxious, typically don't get to play with us, we kick them out of the group.</p><p></p><p>THAT WOULD BE THE ONLY reason to really kill in a devious manner on purpose. If I used the AMF or other method to purposefully create an encounter to do a TPK normally would only kill that one annoying person's character. Using devious methods for an AMF relayal (of which I suppose I should be gratified that I must be much more devious by a matter of a thousand fold from indications above, since their extent of thinking an AMF delivery can be is actually not all that dangerous or devious) is probably NOT my method of choice at killing them either. There are easier and better ways.</p><p></p><p>No, I don't feel like making a list of a thousand ways to kill CoDzilla in this thread...but any player who thinks a GOOD DM can't kill CodZilla or a party of them in one encounter should...either become DM themselves since they can bend the rules the best and hopefully can become more imaginative in order to be able to kill said CoDzilla and create a good story, at least better then their DM who cannot...OR has severely under estimated the strength of the DM.</p><p></p><p>I was a severe munchkin in my early days once, that's when I learned from a pretty good DM the power of Mother Nature and Storm Giants. There's an infinite number of ways to destroy player characters if you REALLY want to...the question however, is why do you want to destroy the characters in the first place?</p><p></p><p>As I stated, the only reason to do so would be because a player was being disruptive and we were getting ready to get them out of the group anyways. An easier way sometimes is simply to tell the disruptive player to leave and please don't play with us again.</p><p></p><p>On being devious on the otherhand...that's much more fun. AMF...that's fun for an encounter, such as making casters wonder why they can't cast spells all of a sudden...and helping them figure out the puzzle...but even more fun are Wild Magic fields where what they intend to cast becomes something completely different!</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5396967, member: 4348"] Actually, I wouldn't USE a caster...that's rather not dull and NOT devious. Using a caster would make the encounter a sure shot to kill all the PC's in first round. Caster's are obvious, why would I want to make it obvious. Much better when the PC's have NO CLUE WHY they can't use magic. Of course AMF isn't the only way to take down a group of spellcasters, I'm merely going with the flow of one method someone believes is easiest. It is easy. NOTE: I would ONLY do this if someone in the group was really being a munchkin and annoying, and we were going to kick them out anyways. I don't go out of my way to antagonize players at all, or I'd never play. Of course, I'd think it works the other way to, at least for our groups it does. Players who try to abuse the rules in ways that are obnoxious, typically don't get to play with us, we kick them out of the group. THAT WOULD BE THE ONLY reason to really kill in a devious manner on purpose. If I used the AMF or other method to purposefully create an encounter to do a TPK normally would only kill that one annoying person's character. Using devious methods for an AMF relayal (of which I suppose I should be gratified that I must be much more devious by a matter of a thousand fold from indications above, since their extent of thinking an AMF delivery can be is actually not all that dangerous or devious) is probably NOT my method of choice at killing them either. There are easier and better ways. No, I don't feel like making a list of a thousand ways to kill CoDzilla in this thread...but any player who thinks a GOOD DM can't kill CodZilla or a party of them in one encounter should...either become DM themselves since they can bend the rules the best and hopefully can become more imaginative in order to be able to kill said CoDzilla and create a good story, at least better then their DM who cannot...OR has severely under estimated the strength of the DM. I was a severe munchkin in my early days once, that's when I learned from a pretty good DM the power of Mother Nature and Storm Giants. There's an infinite number of ways to destroy player characters if you REALLY want to...the question however, is why do you want to destroy the characters in the first place? As I stated, the only reason to do so would be because a player was being disruptive and we were getting ready to get them out of the group anyways. An easier way sometimes is simply to tell the disruptive player to leave and please don't play with us again. On being devious on the otherhand...that's much more fun. AMF...that's fun for an encounter, such as making casters wonder why they can't cast spells all of a sudden...and helping them figure out the puzzle...but even more fun are Wild Magic fields where what they intend to cast becomes something completely different! [/QUOTE]
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