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Open-Minded Adventurers Wanted for Extravagant Planes-Hopping!
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<blockquote data-quote="Jolmo" data-source="post: 1797861" data-attributes="member: 14908"><p>Done.</p><p></p><p>Forgot to add my enchantment bonus..</p><p></p><p>For some reason I thought 40 ft. was the standard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>Fixed.</p><p></p><p>I recalculated several times and always ended up at 27,000. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> Do you use the prices I've listed or is one of them off?</p><p></p><p></p><p>Actually, this character idea jumped out at me while reading through your world-information (as well as a few others, you've got an inspiring world I guess <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). Then I found the Martial Artist class, which fit perfectly, but when I looked at it in detail, I realized that he'd need someting to improve his defense. I looked through the rest of your files and found parrying. That mechanic seemed good, except that being disarmed so often was just unacceptable. I found the feat-list and immediately decided that Guarded Defense and Expert Parry were obligatory. Except - that would take all of my feats. So eventually I decided to drop Expert Parry for next level.</p><p></p><p>As for the cheese, it might be a little powerful, but only if you spend several feats and change your equipment to be good at parrying so I don't think it's overpowered, I guess playing will show.</p><p></p><p></p><p>Whenever possible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Jolmo, post: 1797861, member: 14908"] Done. Forgot to add my enchantment bonus.. For some reason I thought 40 ft. was the standard. :o Fixed. I recalculated several times and always ended up at 27,000. :confused: Do you use the prices I've listed or is one of them off? Actually, this character idea jumped out at me while reading through your world-information (as well as a few others, you've got an inspiring world I guess :) ). Then I found the Martial Artist class, which fit perfectly, but when I looked at it in detail, I realized that he'd need someting to improve his defense. I looked through the rest of your files and found parrying. That mechanic seemed good, except that being disarmed so often was just unacceptable. I found the feat-list and immediately decided that Guarded Defense and Expert Parry were obligatory. Except - that would take all of my feats. So eventually I decided to drop Expert Parry for next level. As for the cheese, it might be a little powerful, but only if you spend several feats and change your equipment to be good at parrying so I don't think it's overpowered, I guess playing will show. Whenever possible. :D [/QUOTE]
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