Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Open-Minded Adventurers Wanted for Extravagant Planes-Hopping!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kelleris" data-source="post: 1798226" data-attributes="member: 19130"><p>@ Jolmo - I'm just going crazy. I probably shouldn't be proofing things at what was for me 2-3 in the morning, huh? <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>@ Zerth - Hmm, yeah, maybe my paranoia is getting the best of me. No Guarded Defense. I was just checking for your stats, I was pretty sure you had them listed correctly since the math was coming out okay. Sorry about the fire resist thing, I forgot about mine and remembered the magical enhancement. I should probably rename that masterwork component.</p><p></p><p>I was going to go through and chat a bit about backgrounds after we had all the crunchy stuff squared away, but I can field this one now. As you probably noticed from the description, most people outside the monasteries are part of loosely-organized "savage" island tribes, a la most Pacific Islanders before we Europeans showed up. That doesn't rule out a non-monastery such as the one you described, but it would be very rare. Perhaps they are unwitting immigrants from another plane, or tribesmen who adapted quickly to the urbanity of Caeldwyste and places like it when exposed to it?</p><p></p><p>What it really comes down to is whether you think your character would be more likely to accompany the monks on one of their most sacred tasks, or work out her aggression in the surprisingly-pragmatic tribal ritual I described.</p><p></p><p>@ rangerjohn - Hm, I didn't notice that, but you're right. Too many human characters over the years, I guess. I'm still getting 27,200 for your gear, though: 26215 magical gear (8415 + 1800 + 16000) + 57.6 mundane gear (18 + 10 + 1 + 8 + 7 + 10 + 1 + 0.5 + 0.1 + 2) + 927.4 gems and cash (500 + 400 + 27 + 0.4) = 27200 spent total. Maybe you were thinking platinum pieces = 5 gp?</p><p></p><p>For the planar scout build, did you want another Planar Touchstone? I think I mentioned it, but it seems like a good idea to mention it again.</p><p></p><p>@ everyone - My reasoning for parrying is basically as follows:</p><p></p><p>First off, there are quite a few penalties and restrictions attached to it, most importantly the inability to parry ranged attacks, multiple attackers, and in anything heavier than light armor (keeping your normal AC from being really high as well). And there's the size restriction on the attacks you can parry, too. Of course, many of these can be overcome by feats, but that gets expensive.</p><p></p><p>I also thought that you would only use parry against attacks that had rolled quite well anyway, making the high bonuses on parry rolls somewhat reasonable. And then there's <em>Dragon</em>, from which most of the parrying rules were cribbed, which makes me at least a little more confident.</p><p></p><p>What really worries me is all those +2s that you can get. They're flavorful, but maybe too much, since most of them stack in one way or another.</p><p></p><p>In any case, Jolmo's completely tricked his character out for parrying, so if it's breakable, he's broken it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> We'll see what happens, I guess.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 1798226, member: 19130"] @ Jolmo - I'm just going crazy. I probably shouldn't be proofing things at what was for me 2-3 in the morning, huh? :heh: @ Zerth - Hmm, yeah, maybe my paranoia is getting the best of me. No Guarded Defense. I was just checking for your stats, I was pretty sure you had them listed correctly since the math was coming out okay. Sorry about the fire resist thing, I forgot about mine and remembered the magical enhancement. I should probably rename that masterwork component. I was going to go through and chat a bit about backgrounds after we had all the crunchy stuff squared away, but I can field this one now. As you probably noticed from the description, most people outside the monasteries are part of loosely-organized "savage" island tribes, a la most Pacific Islanders before we Europeans showed up. That doesn't rule out a non-monastery such as the one you described, but it would be very rare. Perhaps they are unwitting immigrants from another plane, or tribesmen who adapted quickly to the urbanity of Caeldwyste and places like it when exposed to it? What it really comes down to is whether you think your character would be more likely to accompany the monks on one of their most sacred tasks, or work out her aggression in the surprisingly-pragmatic tribal ritual I described. @ rangerjohn - Hm, I didn't notice that, but you're right. Too many human characters over the years, I guess. I'm still getting 27,200 for your gear, though: 26215 magical gear (8415 + 1800 + 16000) + 57.6 mundane gear (18 + 10 + 1 + 8 + 7 + 10 + 1 + 0.5 + 0.1 + 2) + 927.4 gems and cash (500 + 400 + 27 + 0.4) = 27200 spent total. Maybe you were thinking platinum pieces = 5 gp? For the planar scout build, did you want another Planar Touchstone? I think I mentioned it, but it seems like a good idea to mention it again. @ everyone - My reasoning for parrying is basically as follows: First off, there are quite a few penalties and restrictions attached to it, most importantly the inability to parry ranged attacks, multiple attackers, and in anything heavier than light armor (keeping your normal AC from being really high as well). And there's the size restriction on the attacks you can parry, too. Of course, many of these can be overcome by feats, but that gets expensive. I also thought that you would only use parry against attacks that had rolled quite well anyway, making the high bonuses on parry rolls somewhat reasonable. And then there's [I]Dragon[/I], from which most of the parrying rules were cribbed, which makes me at least a little more confident. What really worries me is all those +2s that you can get. They're flavorful, but maybe too much, since most of them stack in one way or another. In any case, Jolmo's completely tricked his character out for parrying, so if it's breakable, he's broken it. :p We'll see what happens, I guess. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Open-Minded Adventurers Wanted for Extravagant Planes-Hopping!
Top