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Open-Minded Adventurers Wanted for Extravagant Planes-Hopping!
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<blockquote data-quote="Kelleris" data-source="post: 1813099" data-attributes="member: 19130"><p>Gah! Sorry for the no-showage. Between these server problems and RL stuff, I've been swamped.</p><p></p><p>Enough complaining, on with business and pleasure! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Ashy: are you planning on making a character or simply waiting on standby in case we need someone? If you do make a character, I'm inclined to give you an equal shot with the others, and just roll randomly for my starting group if I decide the number I get is too many. Actually making a character <em>is</em> the painful part, after all.</p><p></p><p>Ferrix: technically, yes, Weapon Focus would work with style-oriented. However, it probably shouldn't, as that makes the mw component too powerful compared to balanced and <em>way</em> too powerful compared to a natural <em>+2 weapon</em>. The idea is that it's something that you have to choose to use (Power Attack, say) or something you have no direct control over (Mad Hatter's weapon is style-oriented for antimagic areas). For a professional thief, how about having it work against your Dodge target, or against someone denied their Dex bonus to AC?</p><p></p><p>Argent Silvermage: You've already worked on your character for some time. Until someone else comes up with a finished sheet, that pretty much guarantees you a place on the short list. Truthfully, it'll be hard to pick a group, but I don't want anyone simply bowing out unless they're honestly ambivalent about the game I propose. I'll try to come up with something, and if worst comes to worst I may simply take Ashy's advice and establish a semi-rigid hierarchy to keep things relatively orderly.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 1813099, member: 19130"] Gah! Sorry for the no-showage. Between these server problems and RL stuff, I've been swamped. Enough complaining, on with business and pleasure! :D Ashy: are you planning on making a character or simply waiting on standby in case we need someone? If you do make a character, I'm inclined to give you an equal shot with the others, and just roll randomly for my starting group if I decide the number I get is too many. Actually making a character [i]is[/i] the painful part, after all. Ferrix: technically, yes, Weapon Focus would work with style-oriented. However, it probably shouldn't, as that makes the mw component too powerful compared to balanced and [i]way[/i] too powerful compared to a natural [I]+2 weapon[/I]. The idea is that it's something that you have to choose to use (Power Attack, say) or something you have no direct control over (Mad Hatter's weapon is style-oriented for antimagic areas). For a professional thief, how about having it work against your Dodge target, or against someone denied their Dex bonus to AC? Argent Silvermage: You've already worked on your character for some time. Until someone else comes up with a finished sheet, that pretty much guarantees you a place on the short list. Truthfully, it'll be hard to pick a group, but I don't want anyone simply bowing out unless they're honestly ambivalent about the game I propose. I'll try to come up with something, and if worst comes to worst I may simply take Ashy's advice and establish a semi-rigid hierarchy to keep things relatively orderly. [/QUOTE]
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