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<blockquote data-quote="slwoyach" data-source="post: 5029548" data-attributes="member: 1022"><p>I like the basic concept of the general, specific, and normal skills; but I'm running E6 and I don't think it will really work well for that. And there isn't really enough control after first level; you can't set aside an old skill to concentrate on different skills.</p><p></p><p>The chasm's an easy answer, the character is jumping for distance so that would be strength. If a character must land on a specific spot that's dexterity. I can't really think of an instance where jump would use int, con, or cha but wis could be used if the character has to time a jump for some reason (actually I'd let a player choose between int and wis for that).</p><p></p><p>You could use athletics to tumble through a threatened square, but I would add 10 to the DC due to the extremely general nature of the skill. An agility skill would be between tumble and athletics in specificity so I'd only add 5.</p><p></p><p>I would also allow swordsmith to be used to make shields, but at an extreme DC penalty. A general blacksmith would have a smaller penalty than a swordsmith in that manner.</p><p></p><p>Some of the work I've done before has gotten really complex. One was proficiencies that cost a set number of skill points allowing general skills to be used in a more specific way. If you spent points for swimming you could use athletics to swim, if you spent points on weaponsmithing you could use blacksmithing to craft weapons, etc. A second system is actually fairly similar to what you suggested. A third system was similar to Alternity's system, broad skills cost 3 points per rank and covered large categories of skills and specialty skills cost 1 point per rank, and you couldn't have more ranks in a specialty skill than the attendant broad skill.</p><p></p><p>The net result of this has always been very large campaign guides that can get intimidating for players. When people see 30 pages in front of them my telling them that it's not as much as it seems doesn't seem to be too convincing.</p></blockquote><p></p>
[QUOTE="slwoyach, post: 5029548, member: 1022"] I like the basic concept of the general, specific, and normal skills; but I'm running E6 and I don't think it will really work well for that. And there isn't really enough control after first level; you can't set aside an old skill to concentrate on different skills. The chasm's an easy answer, the character is jumping for distance so that would be strength. If a character must land on a specific spot that's dexterity. I can't really think of an instance where jump would use int, con, or cha but wis could be used if the character has to time a jump for some reason (actually I'd let a player choose between int and wis for that). You could use athletics to tumble through a threatened square, but I would add 10 to the DC due to the extremely general nature of the skill. An agility skill would be between tumble and athletics in specificity so I'd only add 5. I would also allow swordsmith to be used to make shields, but at an extreme DC penalty. A general blacksmith would have a smaller penalty than a swordsmith in that manner. Some of the work I've done before has gotten really complex. One was proficiencies that cost a set number of skill points allowing general skills to be used in a more specific way. If you spent points for swimming you could use athletics to swim, if you spent points on weaponsmithing you could use blacksmithing to craft weapons, etc. A second system is actually fairly similar to what you suggested. A third system was similar to Alternity's system, broad skills cost 3 points per rank and covered large categories of skills and specialty skills cost 1 point per rank, and you couldn't have more ranks in a specialty skill than the attendant broad skill. The net result of this has always been very large campaign guides that can get intimidating for players. When people see 30 pages in front of them my telling them that it's not as much as it seems doesn't seem to be too convincing. [/QUOTE]
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