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<blockquote data-quote="Celebrim" data-source="post: 5029658" data-attributes="member: 4937"><p>I'm not familiar with E6 except in concept, but I don't understand why this should be a problem. Given the flat power curve assumed by E6, I don't see why skills that don't progress isn't perfect for it.</p><p></p><p></p><p></p><p>I'm not sure I understand this complaint either. You can't forget skills under the RAW either. And in this module, concentration on a skill is simply taking a different specialty. </p><p></p><p>For example, at first level I might have the skill, "Sneaky Stuff" as a general, and at a higher level I might take "Sleight of Hand" or "Tell Lies to Town Gaurds". </p><p></p><p></p><p></p><p>It was intended to be an easy answer. I think you are missing the point.</p><p></p><p>"The character is jumping for distance so that would be strength." is a rule. It's not a rule I wrote up into my skills description. It was a rule that was being assumed probably in no small part because we've got this huge metarule attached to our supposedly simplified skills: "Where the rules are unclear, they work like 3.X skills." This means that we're importing virtually the whole of the PH skill rules into our rules set by reference, so in fact our 'simplified skills' are actually more complex than the 3.X skills. </p><p></p><p></p><p></p><p>Again, you are assuming the existance of the 3.X skills and all the rules associated with them in this answer. How would a player know that he could use 'Atheletics' or 'Tumble' to tumble through a threatened square? How would you know that that proposition was a valid one if you were familiar only with the simplified skill rules and not with 3.X? So again, we are only pretending that the rules here are simple. In fact, we'd like them to do all of that and everything the 3.X rules do.</p><p></p><p></p><p></p><p>Right, so I'm making my character and I say to you, "Ok, I'm trying to decide whether to make my skill 'blacksmith', 'weaponsmith', or 'swordsmith'" and I can't decide which is more useful? What is my DC going to be like for making horseshoe's, shields, axes, and swords in each case?" Suppose you wanted to communicate the answer to this question (and others like it) to a player in the rules, so that it wouldn't keep coming up. Once you start getting into defaults, you might actually very quickly get into a system more complex than 3.X.</p><p></p><p></p><p></p><p>30 pages is nothing. If your rules are PH + 30 pages, that's not much at all. What's intimidating to me is when the rules are scattered across 25 supplements, all of which are considered legal in play. Having 30 pages of house rules seems like alot, until you compare it to having your house rules spread across 30 books which you reference and pretending that you then don't have alot of house rules.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5029658, member: 4937"] I'm not familiar with E6 except in concept, but I don't understand why this should be a problem. Given the flat power curve assumed by E6, I don't see why skills that don't progress isn't perfect for it. I'm not sure I understand this complaint either. You can't forget skills under the RAW either. And in this module, concentration on a skill is simply taking a different specialty. For example, at first level I might have the skill, "Sneaky Stuff" as a general, and at a higher level I might take "Sleight of Hand" or "Tell Lies to Town Gaurds". It was intended to be an easy answer. I think you are missing the point. "The character is jumping for distance so that would be strength." is a rule. It's not a rule I wrote up into my skills description. It was a rule that was being assumed probably in no small part because we've got this huge metarule attached to our supposedly simplified skills: "Where the rules are unclear, they work like 3.X skills." This means that we're importing virtually the whole of the PH skill rules into our rules set by reference, so in fact our 'simplified skills' are actually more complex than the 3.X skills. Again, you are assuming the existance of the 3.X skills and all the rules associated with them in this answer. How would a player know that he could use 'Atheletics' or 'Tumble' to tumble through a threatened square? How would you know that that proposition was a valid one if you were familiar only with the simplified skill rules and not with 3.X? So again, we are only pretending that the rules here are simple. In fact, we'd like them to do all of that and everything the 3.X rules do. Right, so I'm making my character and I say to you, "Ok, I'm trying to decide whether to make my skill 'blacksmith', 'weaponsmith', or 'swordsmith'" and I can't decide which is more useful? What is my DC going to be like for making horseshoe's, shields, axes, and swords in each case?" Suppose you wanted to communicate the answer to this question (and others like it) to a player in the rules, so that it wouldn't keep coming up. Once you start getting into defaults, you might actually very quickly get into a system more complex than 3.X. 30 pages is nothing. If your rules are PH + 30 pages, that's not much at all. What's intimidating to me is when the rules are scattered across 25 supplements, all of which are considered legal in play. Having 30 pages of house rules seems like alot, until you compare it to having your house rules spread across 30 books which you reference and pretending that you then don't have alot of house rules. [/QUOTE]
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