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<blockquote data-quote="nopantsyet" data-source="post: 2128926" data-attributes="member: 3109"><p>Thanks for the responses. I joined d20-XML and there are XML and MySQL "SRD implementations," which appear to model at least some portion of the d20 data set. I'd like to see an entity relationship diagram for that. Might be something to learn there. Also, there are a number of free and closed products that demonstrate different approaches, upon which we can hopefully improve. As I see it, there are three main tasks I'd like to accomplish. </p><p></p><p><strong>1. d20 Data Model </strong>- Define all relevant data and the states in which they exist. For example, AC: touch, flat-footed, etc. This should be as abstract as possible in order to best support rules extensions.</p><p></p><p><strong>2. d20 Rules Engine</strong> - Create framework for generating, altering and persisting d20 data. Framework should be plugin-based to allow alternate or add-on rule and data sets. Implement d20 SRD rules as an extension to base environment</p><p></p><p><strong>3. Reference Implementation</strong> - I think a reference implementation is important to demonstrate how this can be used as well as to get some practical benefit from this, that being the actual goal of this whole thing.</p><p></p><p>These three things are separate because of a basic design philosophy I want to follow. The data should be separate from the implementation, and the implementation should be separate from the application. On the lowest level, any application can be made to share data. On the second, any desired user interface can be built on the engine, allowing user experience to be optimized to different activities (e.g. DMing, running a PC, generating characters).</p><p></p><p>Obviously it must be OGL compliant in order to allow SRD materials to be distributed. I would like to release it under a free license, allowing it to be used in both free and commercial projects. If nobody ever uses it but us, that's fine. But should anyone else want to, the only thing I care about is that it remains compatible.</p><p></p><p><strong>Planesdragon</strong> - I hadn't heard of the FGA before. I'm interpreting your statement as indicating that FGA will be making some sort of announcement soon, so I will watch the site for it then drop you an email. </p><p></p><p>Just to see if this is viable, I'm going to wait a few days to see if I get more responses to this, then I'll open a thread to start discussing some design ideas and see if we can build any momentum. If we can, I'll put some effort into getting resources (web site, etc.) behind this.</p></blockquote><p></p>
[QUOTE="nopantsyet, post: 2128926, member: 3109"] Thanks for the responses. I joined d20-XML and there are XML and MySQL "SRD implementations," which appear to model at least some portion of the d20 data set. I'd like to see an entity relationship diagram for that. Might be something to learn there. Also, there are a number of free and closed products that demonstrate different approaches, upon which we can hopefully improve. As I see it, there are three main tasks I'd like to accomplish. [b]1. d20 Data Model [/b]- Define all relevant data and the states in which they exist. For example, AC: touch, flat-footed, etc. This should be as abstract as possible in order to best support rules extensions. [b]2. d20 Rules Engine[/b] - Create framework for generating, altering and persisting d20 data. Framework should be plugin-based to allow alternate or add-on rule and data sets. Implement d20 SRD rules as an extension to base environment [b]3. Reference Implementation[/b] - I think a reference implementation is important to demonstrate how this can be used as well as to get some practical benefit from this, that being the actual goal of this whole thing. These three things are separate because of a basic design philosophy I want to follow. The data should be separate from the implementation, and the implementation should be separate from the application. On the lowest level, any application can be made to share data. On the second, any desired user interface can be built on the engine, allowing user experience to be optimized to different activities (e.g. DMing, running a PC, generating characters). Obviously it must be OGL compliant in order to allow SRD materials to be distributed. I would like to release it under a free license, allowing it to be used in both free and commercial projects. If nobody ever uses it but us, that's fine. But should anyone else want to, the only thing I care about is that it remains compatible. [b]Planesdragon[/b] - I hadn't heard of the FGA before. I'm interpreting your statement as indicating that FGA will be making some sort of announcement soon, so I will watch the site for it then drop you an email. Just to see if this is viable, I'm going to wait a few days to see if I get more responses to this, then I'll open a thread to start discussing some design ideas and see if we can build any momentum. If we can, I'll put some effort into getting resources (web site, etc.) behind this. [/QUOTE]
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