Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Open Source d20 API/Engine
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MaxKaladin" data-source="post: 2133021" data-attributes="member: 1196"><p>I'm not just talking about an undo function. I'm talking about making it part of the data to keep track of how each score developed over levels. For example, if you have a character with a skill, the character data would keep track of the fact that you added two ranks at 1st level, one at 2nd, two at third and one at fourth. If you're looking at the data, you can see exactly how the ranks were distributed to arrive at a given score. As part of the data, this would persist across sessions so that if you came back after a game and needed to drop your character in level for some reason (say you talked to your DM and he didn't approve a prestige class you took or something), you can just go back and remove the level of that prestige class and the program will know from the data exactly how to modify all the level dependant things to return the character to its previous state. </p><p></p><p>An undo function would just be something in the application that would maintain a record of changes so it can reverse them if the user says to. This history I'm talking about would record the path, so to speak, of how the character got where he was so you can backtrack down it at a later date if you so desire, even across sessions. </p><p></p><p>Yeah, PCGen has a good idea in the ability to make a "campaign file" you can spread around so others can make their copies of the program compatible with your game. I just think it needs to go further.</p></blockquote><p></p>
[QUOTE="MaxKaladin, post: 2133021, member: 1196"] I'm not just talking about an undo function. I'm talking about making it part of the data to keep track of how each score developed over levels. For example, if you have a character with a skill, the character data would keep track of the fact that you added two ranks at 1st level, one at 2nd, two at third and one at fourth. If you're looking at the data, you can see exactly how the ranks were distributed to arrive at a given score. As part of the data, this would persist across sessions so that if you came back after a game and needed to drop your character in level for some reason (say you talked to your DM and he didn't approve a prestige class you took or something), you can just go back and remove the level of that prestige class and the program will know from the data exactly how to modify all the level dependant things to return the character to its previous state. An undo function would just be something in the application that would maintain a record of changes so it can reverse them if the user says to. This history I'm talking about would record the path, so to speak, of how the character got where he was so you can backtrack down it at a later date if you so desire, even across sessions. Yeah, PCGen has a good idea in the ability to make a "campaign file" you can spread around so others can make their copies of the program compatible with your game. I just think it needs to go further. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Open Source d20 API/Engine
Top