Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Open Source d20 API/Engine
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="reanjr" data-source="post: 2137028" data-attributes="member: 20740"><p>Level downgrade is fairly undefined by the SRD, though (as far as I can recall). A player can (and may want to) downgrade their level in a tailored fashion. Following the rules a character may increase their Str from 10 to 11, then lose a point of Dex because that's their highest score. This can be advantageous in certain, limited situations.</p><p></p><p>I think this should be up to the application, keeping old copies of files at any point. The application can do this automatically or at certain points (level up, for instance). The application can use intelligent merging to simulate Undo of certain things. Keeping an actual data history for rollback would likely result in a design that made it easy to Undo the last change, but difficult to, for instance, go down a level, without losing equipment, etc.</p><p></p><p></p><p></p><p>I did already cover that type of thing in my namespaces idea. I should point out that they are not XML namespaces, but custom ones designed for the application to use. I imagine it as a dialog with optional check boxes for each of the namespaces. You check the ones that you want to apply. The namespaces themselves would have a parent namespace to indicate which changes have priority.</p><p></p><p>For instance, namespace MaxKaladinHouse would be a child of namespace SRD. In it, it would define <spells><spell name="acid-fog"><level sor="8" wiz="8"> ...end all tags...</p><p></p><p>Since MaxKaladinHouse is defined as a child of SRD, it obviously is designed to override the data in the SRD, so it would take precedence. Now if you had two namespaces ReanjrHouse and MaxKaladinHouse that both descended from the SRD and both redefined the Acid Fog spell, the dialog could detect this and ask the end user which has precedence.</p><p></p><p>Also, since it is XML, one could easily add a <SpellPoint> value for every spell, giving you that capability in a particular set of house rule, though better would be creating a metatag that calculated the SpellPoint cost based on Level. That way, you could apply the ReanjrHouse (acid fog level 6) and MaxKaladinHouse (acid fog level 8 and SpellPoints) and have it use ReanjrHouse for the level (6) and MaxKaladinHouse for SpellPoint rules, which calculate based on level 6 from ReanjrHouse.</p><p></p><p>Just throwing this stuff out so that people can get a better idea of where my thoughts are. Obviously nothing of this sort is implemented. That would be real work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="reanjr, post: 2137028, member: 20740"] Level downgrade is fairly undefined by the SRD, though (as far as I can recall). A player can (and may want to) downgrade their level in a tailored fashion. Following the rules a character may increase their Str from 10 to 11, then lose a point of Dex because that's their highest score. This can be advantageous in certain, limited situations. I think this should be up to the application, keeping old copies of files at any point. The application can do this automatically or at certain points (level up, for instance). The application can use intelligent merging to simulate Undo of certain things. Keeping an actual data history for rollback would likely result in a design that made it easy to Undo the last change, but difficult to, for instance, go down a level, without losing equipment, etc. I did already cover that type of thing in my namespaces idea. I should point out that they are not XML namespaces, but custom ones designed for the application to use. I imagine it as a dialog with optional check boxes for each of the namespaces. You check the ones that you want to apply. The namespaces themselves would have a parent namespace to indicate which changes have priority. For instance, namespace MaxKaladinHouse would be a child of namespace SRD. In it, it would define <spells><spell name="acid-fog"><level sor="8" wiz="8"> ...end all tags... Since MaxKaladinHouse is defined as a child of SRD, it obviously is designed to override the data in the SRD, so it would take precedence. Now if you had two namespaces ReanjrHouse and MaxKaladinHouse that both descended from the SRD and both redefined the Acid Fog spell, the dialog could detect this and ask the end user which has precedence. Also, since it is XML, one could easily add a <SpellPoint> value for every spell, giving you that capability in a particular set of house rule, though better would be creating a metatag that calculated the SpellPoint cost based on Level. That way, you could apply the ReanjrHouse (acid fog level 6) and MaxKaladinHouse (acid fog level 8 and SpellPoints) and have it use ReanjrHouse for the level (6) and MaxKaladinHouse for SpellPoint rules, which calculate based on level 6 from ReanjrHouse. Just throwing this stuff out so that people can get a better idea of where my thoughts are. Obviously nothing of this sort is implemented. That would be real work. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Open Source d20 API/Engine
Top