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<blockquote data-quote="MaxKaladin" data-source="post: 2143921" data-attributes="member: 1196"><p>I know some people have objected to the idea of the history on the basis that they don't want to worry about strict level by level compatibility or force developers to do so. I don't think it would necessarily do so. Different developers could do it different ways, but I can see either using a little AI to assign things to levels to come up with a legal character behind the scenes or just writing tags in the history that basically say "character built at {X} level and this value was assigned". Other programs wouldn't be able to make sense of it for down-leveling purposes but as long as they add up the points it would still work. </p><p></p><p>I also understand there are some wierd instances like the stat decrease example. I would think that a program that wanted to handle this by allowing people to decrease a different stat would be able to just ask the user which stat to decrease and then apply a "decreased stat when downgraded to level {X} " tag. It's a history, after all. It should keep a history of all the changes made to the character and keeping track of a strict progression from 1st to 20th level is only one possible application. </p><p></p><p>I suppose I just see a lot of these things being a function of the program and programmer manipulating the data properly.</p></blockquote><p></p>
[QUOTE="MaxKaladin, post: 2143921, member: 1196"] I know some people have objected to the idea of the history on the basis that they don't want to worry about strict level by level compatibility or force developers to do so. I don't think it would necessarily do so. Different developers could do it different ways, but I can see either using a little AI to assign things to levels to come up with a legal character behind the scenes or just writing tags in the history that basically say "character built at {X} level and this value was assigned". Other programs wouldn't be able to make sense of it for down-leveling purposes but as long as they add up the points it would still work. I also understand there are some wierd instances like the stat decrease example. I would think that a program that wanted to handle this by allowing people to decrease a different stat would be able to just ask the user which stat to decrease and then apply a "decreased stat when downgraded to level {X} " tag. It's a history, after all. It should keep a history of all the changes made to the character and keeping track of a strict progression from 1st to 20th level is only one possible application. I suppose I just see a lot of these things being a function of the program and programmer manipulating the data properly. [/QUOTE]
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