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<blockquote data-quote="MaxKaladin" data-source="post: 2145869" data-attributes="member: 1196"><p>How about we develop it a bit further to have a <base> tag. That way you have the starting point and all the modifiers both historical and current used to arrive at the final number. Thus:</p><p></p><p>[CODE]</p><p><strength>17</p><p> <base value="10" /></p><p> <history mod="2" source="race" /></p><p> <history mod="1" source="level" meta="4" /></p><p> <modifier mod="4" source="spell" meta="1" /></p><p></strength></p><p>[/CODE]</p><p></p><p>A program can ignore all that and just use the given strength number or it can derive its own number by reading the base tag and then applying the history and modifier tags to arrive at the proper number. </p><p></p><p>That's not a bad idea, but it might also be applied using the existing modifier tags. Just set the source to "item" and use the meta tag to identify which one somehow.</p></blockquote><p></p>
[QUOTE="MaxKaladin, post: 2145869, member: 1196"] How about we develop it a bit further to have a <base> tag. That way you have the starting point and all the modifiers both historical and current used to arrive at the final number. Thus: [CODE] <strength>17 <base value="10" /> <history mod="2" source="race" /> <history mod="1" source="level" meta="4" /> <modifier mod="4" source="spell" meta="1" /> </strength> [/CODE] A program can ignore all that and just use the given strength number or it can derive its own number by reading the base tag and then applying the history and modifier tags to arrive at the proper number. That's not a bad idea, but it might also be applied using the existing modifier tags. Just set the source to "item" and use the meta tag to identify which one somehow. [/QUOTE]
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