Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Open Table Campaigns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Libramarian" data-source="post: 7563197" data-attributes="member: 6688858"><p>Does anyone have any experience or advice running an open table campaign where many players drop in and out of the same sandbox campaign setting? This has been a bucket list experience for me for a while and I know enough players now who would be interested.</p><p></p><p>One issue is whether time is synchronous for all PCs, or is allowed to proceed asynchronously. E.g. one group of PCs decides to travel overland, ignoring most encounters along the way, and a week passes that session. Does a week also pass for the PCs of absent players? This makes time-tracking much simpler but it's a bit weird that the amount of game time that passes between your sessions depends on what the other players do during theirs. I would need to have an unwritten rule that players can't rest for lengthy periods during play without good reason.</p><p></p><p>The alternative - which I think Gygax advocates on p.37-38 of the AD&D DMG, although the passage is confusing - is to allow time to pass asynchronously for the PCs. This causes many problems. E.g. on Tuesday (real time) a group of PCs heads out on day 1 (game time) and clears rooms 1 and 2 of a dungeon, rests overnight, then clears rooms 3 and 4. On Friday (real time) a second group heads out on day 1 (game time) to the same dungeon, and heads straight to room 4 - what happens? If the monster is absent now because it's "destined" to be killed here by the first group on day 2...might as well keep everything synchronized, IMO.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 7563197, member: 6688858"] Does anyone have any experience or advice running an open table campaign where many players drop in and out of the same sandbox campaign setting? This has been a bucket list experience for me for a while and I know enough players now who would be interested. One issue is whether time is synchronous for all PCs, or is allowed to proceed asynchronously. E.g. one group of PCs decides to travel overland, ignoring most encounters along the way, and a week passes that session. Does a week also pass for the PCs of absent players? This makes time-tracking much simpler but it's a bit weird that the amount of game time that passes between your sessions depends on what the other players do during theirs. I would need to have an unwritten rule that players can't rest for lengthy periods during play without good reason. The alternative - which I think Gygax advocates on p.37-38 of the AD&D DMG, although the passage is confusing - is to allow time to pass asynchronously for the PCs. This causes many problems. E.g. on Tuesday (real time) a group of PCs heads out on day 1 (game time) and clears rooms 1 and 2 of a dungeon, rests overnight, then clears rooms 3 and 4. On Friday (real time) a second group heads out on day 1 (game time) to the same dungeon, and heads straight to room 4 - what happens? If the monster is absent now because it's "destined" to be killed here by the first group on day 2...might as well keep everything synchronized, IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Open Table Campaigns
Top