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<blockquote data-quote="Draegn" data-source="post: 7563352" data-attributes="member: 6801461"><p>I run a sandbox West March type of campaign with ten players. Each player has a primary character and two alternates. Everyone shows up to play every two weeks for the main quest. Yet during the interim everyone be it primary or alternate characters has side quests. The first part of the main quest is spent with everyone catching each other up on the news and tidings of what they have done or integrating one of the characters who was engaged in downtime activities.</p><p></p><p>I try to keep all times concurrent with each character. This week the primary paladin, druid and ranger are prisoners elsewhere. The one mage who fled can or will stagger in to tell the others of the sad news. The players of the paladin, druid and ranger will choose which one of their alternates to go on a rescue if the group decides to do that. The two primary thieves are in a guild war and rather take care of that.</p></blockquote><p></p>
[QUOTE="Draegn, post: 7563352, member: 6801461"] I run a sandbox West March type of campaign with ten players. Each player has a primary character and two alternates. Everyone shows up to play every two weeks for the main quest. Yet during the interim everyone be it primary or alternate characters has side quests. The first part of the main quest is spent with everyone catching each other up on the news and tidings of what they have done or integrating one of the characters who was engaged in downtime activities. I try to keep all times concurrent with each character. This week the primary paladin, druid and ranger are prisoners elsewhere. The one mage who fled can or will stagger in to tell the others of the sad news. The players of the paladin, druid and ranger will choose which one of their alternates to go on a rescue if the group decides to do that. The two primary thieves are in a guild war and rather take care of that. [/QUOTE]
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