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<blockquote data-quote="Immortal Sun" data-source="post: 7563776"><p>It is equal parts awesome and terrifying.</p><p></p><p>Sometimes, you'll end up with a "regular group" with only occasional drops and joins. 4-6 players who enjoy the game you're presenting and only drop out due to life issues or newbies usually invited by other players. This is the "sweet spot" for these kinds of tables. </p><p></p><p>Other times, you'll end up with irregular players who may play one week and then not play for months. Groups can swing from 3 players (my bare minimum for running) to 12 players or as many as can be squeezed around a 4x8 table (it's a lot more people than you think). Players who never bother to learn the rules, players who are inconsiderate towards others and know that they have no obligation you or the group or the host, players who demand special treatment because they played 6 months ago. Players who think the table functions like a democracy and try to rally the players against anything the DM does that they personally don't like.</p><p></p><p>But ya know, sometimes you get that stable group and things go great, and it makes it totally worth it.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7563776"] It is equal parts awesome and terrifying. Sometimes, you'll end up with a "regular group" with only occasional drops and joins. 4-6 players who enjoy the game you're presenting and only drop out due to life issues or newbies usually invited by other players. This is the "sweet spot" for these kinds of tables. Other times, you'll end up with irregular players who may play one week and then not play for months. Groups can swing from 3 players (my bare minimum for running) to 12 players or as many as can be squeezed around a 4x8 table (it's a lot more people than you think). Players who never bother to learn the rules, players who are inconsiderate towards others and know that they have no obligation you or the group or the host, players who demand special treatment because they played 6 months ago. Players who think the table functions like a democracy and try to rally the players against anything the DM does that they personally don't like. But ya know, sometimes you get that stable group and things go great, and it makes it totally worth it. [/QUOTE]
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