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*TTRPGs General
"Open" vs. "Goal" Campaigns
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<blockquote data-quote="Quasqueton" data-source="post: 514107" data-attributes="member: 3854"><p>As a player, do you prefer "open" campaigns or "goal" campaigns?</p><p></p><p>Do you prefer campaigns where the PCs are the stereotypical random adventurers out taking on challenges as they see them? Or do you prefer campaigns where the PCs are specifically joined to reach a specific goal?</p><p></p><p>I realize that often the randomly-met-in-a-tavern adventurers will take on a certain goal, even for a sizable chunk of campaign time. But the current goal is usually not the reason for the campaign. After the army is turned back, or the lich is destroyed, or the caravan reaches its destination, the adventurers turn to a new goal. These are the "open" campaigns I'm meaning.</p><p></p><p>The "goal" campaigns are those where the PCs have specifically gathered for a specific (even if widely defined) purpose, and each PC knows this. The campaign will probably end when the PCs have attained that goal. I'm including impossible goals in this catagory -- destroy all dragons in the world, bring down a god's power. </p><p></p><p>Which style do you most like to play? Do you like the wandering troupe of "troubleshooters", or do you prefer the dedicated "crusaders"?</p><p></p><p>I'm wondering which style to run with a new group of players.</p><p></p><p>Thanks.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 514107, member: 3854"] As a player, do you prefer "open" campaigns or "goal" campaigns? Do you prefer campaigns where the PCs are the stereotypical random adventurers out taking on challenges as they see them? Or do you prefer campaigns where the PCs are specifically joined to reach a specific goal? I realize that often the randomly-met-in-a-tavern adventurers will take on a certain goal, even for a sizable chunk of campaign time. But the current goal is usually not the reason for the campaign. After the army is turned back, or the lich is destroyed, or the caravan reaches its destination, the adventurers turn to a new goal. These are the "open" campaigns I'm meaning. The "goal" campaigns are those where the PCs have specifically gathered for a specific (even if widely defined) purpose, and each PC knows this. The campaign will probably end when the PCs have attained that goal. I'm including impossible goals in this catagory -- destroy all dragons in the world, bring down a god's power. Which style do you most like to play? Do you like the wandering troupe of "troubleshooters", or do you prefer the dedicated "crusaders"? I'm wondering which style to run with a new group of players. Thanks. Quasqueton [/QUOTE]
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