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Opening Mordenkainen's Tome of Foes
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<blockquote data-quote="AtomicPope" data-source="post: 7747319" data-attributes="member: 64790"><p>Their CR is the exact same. I'd say just use the Demon Lords from "Out of the Abyss" because you're right, PCs are WAY more powerful than their CR and require some juiced up baddies. This is especially true when they have powerful gear</p><p></p><p>There are plenty of powerful and interesting monsters that are worthy of entire adventures or spicing up a thematic campaign. The new orges are fantastic, both fluff and crunch. They're a perfect addition to any campaign where you want to pit your PCs against a warband. For starter campaigns a Skulk makes for the perfect mysterious monster. Not "powerful" in standard DnD terms but very kewl mechanics that make it difficult to pin down. This means by the time the PCs actually face it they should be able to kill it quite easily, but that's OK. Tome of Foes has a good number of powerful monsters, and interesting ones.</p><p></p><p>There are two demons, Dybukk and Maurezhi, that are perfect for an "Evil Dead" style Campaign. The Dybukk possesses dead bodies while the Maurezhi "inhabits" them, sort of wears their skin. Again, neither are super powerful, even for their CR, but they can thwart the average PC party simply because they're not Undead (turning doesn't work on them). Not to mention, the Maurezhi can create Ghouls so that throws PCs off the trail. Add in the Devourer from "Volo's Guide" and you have a big evil baddy leading a horde of demons for Orcus.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 7747319, member: 64790"] Their CR is the exact same. I'd say just use the Demon Lords from "Out of the Abyss" because you're right, PCs are WAY more powerful than their CR and require some juiced up baddies. This is especially true when they have powerful gear There are plenty of powerful and interesting monsters that are worthy of entire adventures or spicing up a thematic campaign. The new orges are fantastic, both fluff and crunch. They're a perfect addition to any campaign where you want to pit your PCs against a warband. For starter campaigns a Skulk makes for the perfect mysterious monster. Not "powerful" in standard DnD terms but very kewl mechanics that make it difficult to pin down. This means by the time the PCs actually face it they should be able to kill it quite easily, but that's OK. Tome of Foes has a good number of powerful monsters, and interesting ones. There are two demons, Dybukk and Maurezhi, that are perfect for an "Evil Dead" style Campaign. The Dybukk possesses dead bodies while the Maurezhi "inhabits" them, sort of wears their skin. Again, neither are super powerful, even for their CR, but they can thwart the average PC party simply because they're not Undead (turning doesn't work on them). Not to mention, the Maurezhi can create Ghouls so that throws PCs off the trail. Add in the Devourer from "Volo's Guide" and you have a big evil baddy leading a horde of demons for Orcus. [/QUOTE]
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