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<blockquote data-quote="StreamOfTheSky" data-source="post: 5631201" data-attributes="member: 35909"><p>Ok, here's what I have so far. Still have money to spend, may get more wands and scrolls. Depending on what the Archmage can do, might drop the Wand of Fly.</p><p></p><p>[sblock]Mukala</p><p>Male Medium Humanoid (Dwarf)</p><p>Deity: Alynhdro</p><p>CG Rogue 6 / Fighter 2 / Master Thrower 5 / Bloodstorm Blade 4</p><p>Initial: Str 16, Dex 14, Con 16, Int 14, Wis 10, Cha 8 (after racial)</p><p>Str 20 (26), Dex 14 (18), Con 16 (20), Int 14, Wis 10, Cha 8 (10)</p><p>HP: 197 (6d6 +2d10 +5d8 +4d12 +85)</p><p>AC: 37* (10 +3 dex +13 armor +5 shield +3 deflection +1 insight +2 natural)</p><p>Touch: 17*; FF: 34* (* -2 AC in stance)</p><p>Saves: Fortitude +21, Reflex +20, Will +10 (+2 vs. spells, Sp, and poison)</p><p>BAB +15/+10/+5; Grapple +23</p><p>Speed: 20 ft (30 ft)</p><p></p><p>Ranged Full Attack (includes Rapid Shot)*:</p><p>Silver Waraxe +17/+17/+12/+7 (d10 +7, 20/x3, S, 20 ft)</p><p>Silver Light Hammer +17/+17/+12/+7 (d4 +7, 20/x2, B, 20 ft)</p><p>Cold Iron Javelin +17/+17/+12/+7 (d6 +8, 20/x2, P, 60 ft)</p><p>Cold Iron Shortspear +17/+17/+12/+7 (d6 +8, 20/x2, P, 40 ft)</p><p>Club +17/+17/+12/+7 (d6 +8, 20/x2, B, 20 ft)</p><p>*Within 30 ft: +1 attack/damage; +3d6 Sneak Attack</p><p></p><p>Melee Full Attack* (Ranged w/ Thunderous Throw: -2 to hit, +1 attack):</p><p>Falchion +27/+22/+17 (2d4 +15, 15-20/x3, S, 20 ft)</p><p>Silver Waraxe +23/+18/+13 (d10 +11, 20/x3, S, 20 ft)</p><p>Cold Iron Shortspear +23/+18/+13 (d6 +12, 20/x2, P, 40 ft)</p><p>Club +23/+18/+13 (d6 +12, 20/x2, B, 20 ft)</p><p>*In stance: +1d6 damage, -2 AC</p><p></p><p>Feats:</p><p>1 Point Blank Shot</p><p>2 Weapon Focus (Falchion) [Fighter]</p><p>3 Precise Shot [Fighter]</p><p>3 Rapid Shot</p><p>6 Martial Study (Wall of Blades)</p><p>7 Quick Draw [Master Thrower]</p><p>9 Martial Stance (Punishing Stance)</p><p>10 Throw Anything [Bloodstorm Blade]</p><p>12 Power Attack</p><p>12 Far Shot [Bloodstorm Blade]</p><p>14 Snatch Arrows [Master Thrower]</p><p>15 Improved Precise Shot</p><p>15 Improved Critical (Falchion) [Master Thrower]</p><p></p><p>Class: Sneak Attack +3d6, Trapfinding, Improved Evasion, Uncanny Dodge, Trapsense +2, Defensive Throw, Deadeye Shot, Weak Spot, Weapon Aptitude (retrain weapon feats daily; effective Fighter level 4), Lightning Ricochet, Thunderous Throw, Returning Attacks, Martial Throw</p><p></p><p>Maneuvers (IL 8, all 1/encounter):</p><p>1 Moment of Perfect Mind (Immediate, Counter) [DM Ring]</p><p>2 Wall of Blades (Immediate, Counter)</p><p>3 Iron Heart Surge (Standard, Boost) [IH Vest]</p><p></p><p>Stance (Swift to (de)activate):</p><p>1 Punishing Stance (+1d6 melee damage, -2 AC)</p><p></p><p>Languages: Tradespeak, Galvic, Thusesti, Caedmonish</p><p>Skills (152 points):</p><p>Balance +12 (8 ranks +4 Dex +2 synergy -3 acp +1 luck)</p><p>Bluff +9 (5 ranks +3 circlet +1 luck)</p><p>Concentration +24 (18 ranks +5 Con +1 luck)</p><p>Disable Device +25 (20 ranks +2 Int +2 tools +1 luck)</p><p>Disguise +16 (0 ranks +2 synergy +3 circlet +10 disguise self +1 luck)</p><p>Jump +18 (5 ranks +8 Str +2 synergy +5 competence -3 acp +1 luck)</p><p>Listen +11 (10 ranks +1 luck)</p><p>Open Lock +27 (20 ranks +4 Dex +2 tools +1 luck)</p><p>Search +28 (20 ranks +2 Int +5 competence +1 luck)</p><p>Sleight of Hand +9 (5 ranks +4 Dex +2 synergy -3 acp +1 luck)</p><p>Spot +11 (10 ranks +1 luck)</p><p>Tumble +15 (11 ranks +4 Dex +2 synergy -3 acp +1 luck)</p><p>Use Magic Device +24 (20 ranks +3 circlet +1 luck)</p><p></p><p>Gear:</p><p>+3 Ghost Touch Adamantine Falchion</p><p>Cold Iron Javelins (4)</p><p>Cold Iron Shortspears (4)</p><p>Silver Trident</p><p>Silver Light Hammer</p><p>Clubs (4)</p><p>Cloak of Charisma +2</p><p>Belt of Strength +6</p><p>Gloves of Dexterity +4</p><p>Amulet of Constitution +4</p><p>Glamered Mithral Fullplate +5</p><p>Animated Mithral Heavy Shield +3</p><p>Bracers of Natural Armor +2</p><p>Dusty Rose Iuon Stone (+1 insight AC)</p><p>Ring of Blinking and Diamond Mind (novice)</p><p>Ring of Protection +3</p><p>Iron Heart Vest (novice) of Resistance +5</p><p>Boots of Striding and Springing</p><p>Circlet of Persuasion and Disguise</p><p>Goggles of Minute Seeing</p><p>Stone of Good Luck (+1 luck to saves, ability/skill checks)</p><p>Efficient Quiver</p><p>Wand of Fly</p><p>Wand of Reduce Person</p><p>Wand of Grease (CL 3)</p><p>Wand of Ray of Frost</p><p>Wand of Acid Splash</p><p>Wand of Obscuring Mist</p><p>Scrolls of Command Undead (5)</p><p>Scrolls of Magic Weapon (4) </p><p>Masterwork Thief's Tools</p><p>Explorer's Outfit</p><p>Backpack</p><p>Waterskin</p><p>Bedroll</p><p>Whetstone</p><p>Trail Rations (4 days' supply)</p><p>Soap (1 lb)</p><p>Silk Rope (50 ft)</p><p>Grappling Hook</p><p>Flint and Steel</p><p>Torches (4)</p><p></p><p><u>Thrown Weapon Tricks</u></p><p>Defensive Throw: Make Concentration check (DC 10 +1/threatening foe) to make thrown attacks without provoking AoOs for 1 round.</p><p>Deadeye Shot: The critical multiplier of any thrown weapon you have the Weapon Focus feat for increases by 1.</p><p>Weak Spot: Against foes of equal/greater size, can make touch attacks. No strength to damage.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5631201, member: 35909"] Ok, here's what I have so far. Still have money to spend, may get more wands and scrolls. Depending on what the Archmage can do, might drop the Wand of Fly. [sblock]Mukala Male Medium Humanoid (Dwarf) Deity: Alynhdro CG Rogue 6 / Fighter 2 / Master Thrower 5 / Bloodstorm Blade 4 Initial: Str 16, Dex 14, Con 16, Int 14, Wis 10, Cha 8 (after racial) Str 20 (26), Dex 14 (18), Con 16 (20), Int 14, Wis 10, Cha 8 (10) HP: 197 (6d6 +2d10 +5d8 +4d12 +85) AC: 37* (10 +3 dex +13 armor +5 shield +3 deflection +1 insight +2 natural) Touch: 17*; FF: 34* (* -2 AC in stance) Saves: Fortitude +21, Reflex +20, Will +10 (+2 vs. spells, Sp, and poison) BAB +15/+10/+5; Grapple +23 Speed: 20 ft (30 ft) Ranged Full Attack (includes Rapid Shot)*: Silver Waraxe +17/+17/+12/+7 (d10 +7, 20/x3, S, 20 ft) Silver Light Hammer +17/+17/+12/+7 (d4 +7, 20/x2, B, 20 ft) Cold Iron Javelin +17/+17/+12/+7 (d6 +8, 20/x2, P, 60 ft) Cold Iron Shortspear +17/+17/+12/+7 (d6 +8, 20/x2, P, 40 ft) Club +17/+17/+12/+7 (d6 +8, 20/x2, B, 20 ft) *Within 30 ft: +1 attack/damage; +3d6 Sneak Attack Melee Full Attack* (Ranged w/ Thunderous Throw: -2 to hit, +1 attack): Falchion +27/+22/+17 (2d4 +15, 15-20/x3, S, 20 ft) Silver Waraxe +23/+18/+13 (d10 +11, 20/x3, S, 20 ft) Cold Iron Shortspear +23/+18/+13 (d6 +12, 20/x2, P, 40 ft) Club +23/+18/+13 (d6 +12, 20/x2, B, 20 ft) *In stance: +1d6 damage, -2 AC Feats: 1 Point Blank Shot 2 Weapon Focus (Falchion) [Fighter] 3 Precise Shot [Fighter] 3 Rapid Shot 6 Martial Study (Wall of Blades) 7 Quick Draw [Master Thrower] 9 Martial Stance (Punishing Stance) 10 Throw Anything [Bloodstorm Blade] 12 Power Attack 12 Far Shot [Bloodstorm Blade] 14 Snatch Arrows [Master Thrower] 15 Improved Precise Shot 15 Improved Critical (Falchion) [Master Thrower] Class: Sneak Attack +3d6, Trapfinding, Improved Evasion, Uncanny Dodge, Trapsense +2, Defensive Throw, Deadeye Shot, Weak Spot, Weapon Aptitude (retrain weapon feats daily; effective Fighter level 4), Lightning Ricochet, Thunderous Throw, Returning Attacks, Martial Throw Maneuvers (IL 8, all 1/encounter): 1 Moment of Perfect Mind (Immediate, Counter) [DM Ring] 2 Wall of Blades (Immediate, Counter) 3 Iron Heart Surge (Standard, Boost) [IH Vest] Stance (Swift to (de)activate): 1 Punishing Stance (+1d6 melee damage, -2 AC) Languages: Tradespeak, Galvic, Thusesti, Caedmonish Skills (152 points): Balance +12 (8 ranks +4 Dex +2 synergy -3 acp +1 luck) Bluff +9 (5 ranks +3 circlet +1 luck) Concentration +24 (18 ranks +5 Con +1 luck) Disable Device +25 (20 ranks +2 Int +2 tools +1 luck) Disguise +16 (0 ranks +2 synergy +3 circlet +10 disguise self +1 luck) Jump +18 (5 ranks +8 Str +2 synergy +5 competence -3 acp +1 luck) Listen +11 (10 ranks +1 luck) Open Lock +27 (20 ranks +4 Dex +2 tools +1 luck) Search +28 (20 ranks +2 Int +5 competence +1 luck) Sleight of Hand +9 (5 ranks +4 Dex +2 synergy -3 acp +1 luck) Spot +11 (10 ranks +1 luck) Tumble +15 (11 ranks +4 Dex +2 synergy -3 acp +1 luck) Use Magic Device +24 (20 ranks +3 circlet +1 luck) Gear: +3 Ghost Touch Adamantine Falchion Cold Iron Javelins (4) Cold Iron Shortspears (4) Silver Trident Silver Light Hammer Clubs (4) Cloak of Charisma +2 Belt of Strength +6 Gloves of Dexterity +4 Amulet of Constitution +4 Glamered Mithral Fullplate +5 Animated Mithral Heavy Shield +3 Bracers of Natural Armor +2 Dusty Rose Iuon Stone (+1 insight AC) Ring of Blinking and Diamond Mind (novice) Ring of Protection +3 Iron Heart Vest (novice) of Resistance +5 Boots of Striding and Springing Circlet of Persuasion and Disguise Goggles of Minute Seeing Stone of Good Luck (+1 luck to saves, ability/skill checks) Efficient Quiver Wand of Fly Wand of Reduce Person Wand of Grease (CL 3) Wand of Ray of Frost Wand of Acid Splash Wand of Obscuring Mist Scrolls of Command Undead (5) Scrolls of Magic Weapon (4) Masterwork Thief's Tools Explorer's Outfit Backpack Waterskin Bedroll Whetstone Trail Rations (4 days' supply) Soap (1 lb) Silk Rope (50 ft) Grappling Hook Flint and Steel Torches (4) [u]Thrown Weapon Tricks[/u] Defensive Throw: Make Concentration check (DC 10 +1/threatening foe) to make thrown attacks without provoking AoOs for 1 round. Deadeye Shot: The critical multiplier of any thrown weapon you have the Weapon Focus feat for increases by 1. Weak Spot: Against foes of equal/greater size, can make touch attacks. No strength to damage. [/sblock] [/QUOTE]
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