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<blockquote data-quote="StreamOfTheSky" data-source="post: 5632494" data-attributes="member: 35909"><p>Ok, I have my backup character roughly laid out. No idea how much her gear is costing out of her total gp (just kinda threw stuff on that seemed reasonable), haven't picked deity or thought about backround. But gives the basic gist. She would be pretty weak at trapfinding and mediocre at ranged combat, but a much better sneak than the thrower, has some battlefield control ability w/ reach and tripping, and fills the skirmisher role if Shayuri changed his mind on the monk. She would be alternating between running around tripping everyone and running around whirlwind attacking everyone (with Dervish Dance) once per turn. Whatever she does, she's moving around constantly.</p><p></p><p>[sblock]</p><p>Kayura</p><p>Female Medium Humanoid (Human)</p><p>CG Rogue 4 / Fighter 2 / Dervish 9 / Shadowdancer 2</p><p>Initial: Str 16, Dex 14, Con 14, Int 14, Wis 12, Cha 8</p><p>Final: Str 20 (26), Dex 14 (20), Con 14 (18), Int 14, Wis 12, Cha 8</p><p>HP: 185 (3d6 +11d10 +2d8 +68)</p><p>AC: 39 (10 +10 armor +5 shield +5 dex +3 Dervish +1 insight +3 deflect +2 natural)</p><p>Touch: 24; FF: 34</p><p>Saves: Fortitude +17, Reflex +24, Will +14</p><p>BAB +15/+10/+5, Grapple +23, Trip +13</p><p>Speed 45 ft; Fly 75 ft (Good maneuverability; 3/day; CL 5)</p><p></p><p>Full Attack:</p><p>Guisarme +28/+23/+18 (2d4+16, 20/x3, S)</p><p>Longbow +21/+16/+11 (d8+9, 20/x3, P, 110 ft)</p><p></p><p>Feats:</p><p>1 Dodge</p><p>1 Mobility [Human]</p><p>2 Weapon Focus (Guisarme) [Fighter]</p><p>3 Combat Expertise [Fighter]</p><p>3 Improved Trip</p><p>6 Power Attack</p><p>9 Spring Attack [Dervish]</p><p>9 Whirlwind Attack</p><p>12 Elusive Target</p><p>15 Combat Reflexes</p><p></p><p>Skills (175 points)</p><p>Balance +12 (5 ranks +5 dex +2 synergy +1 luck -1 acp)</p><p>Craft (something) +6 (1 rank +2 int +1 luck +2 circumstance)</p><p>Disable Device +14 (9 ranks +2 int +1 luck +2 circumstance)</p><p>Disguise +13 (0 ranks -1 cha +1 luck +10 disguise self +3 competence)</p><p>Hide +20 (10 ranks +5 dex +5 competence +1 luck -1 acp)</p><p>Jump +32 (18 ranks +8 str +2 synergy +4 speed +1 luck -1 acp)</p><p>Listen +20 (18 ranks +1 wis +1 luck)</p><p>Move Silently +27 (17 ranks +5 dex +5 competence +1 luck -1 acp)</p><p>Open Lock +17 (9 ranks +5 dex +1 luck +2 circumstance)</p><p>Perform (Dance) +20 (20 ranks -1 cha +1 luck)</p><p>Search +17 (9 ranks +2 int +1 luck +5 competence)</p><p>Spot +23 (17 ranks +1 wis +5 competence +1 luck)</p><p>Tumble +25 (18 ranks +5 dex +2 synergy +1 luck -1 acp)</p><p>Use Magic Device +19 (16 ranks -1 cha +1 luck +3 competence)</p><p></p><p>Class: Dervish Dance 5/day, +3 AC bonus, Slashing Blades (Scimitar is light weapon), Movement Mastery (Can always Take 10 on Jump, Dance, and Tumble), Fast Movement +15 ft, Dance of Death (Cleave during Dervish Dance), Improved Reaction (+2 Init), Elaborate Parry (+4 AC when fighting defensive or total defense), Hide in Plain Sight (Su), Improved? Evasion, Darkvision 60 ft, Improved Uncanny Dodge, Sneak Attack +2d6</p><p></p><p>Dervish Dance: Lasts 10 rounds, +5 melee attack/damage, gain Cleave. Can full attack and move, but must move 5 ft or more between attacks and cannot return to a square she just exited. Cannot use skills that require concentration or staying still, must use slashing weapons only.</p><p></p><p>Equipment:</p><p>+4 Adamantine Guisarme</p><p>+1 Composite Longbow (+8 Str)</p><p>20 Cold Iron Arrows</p><p>+5 Mithral Breastplate</p><p>+3 Mithral Animated Heavy Shield</p><p>Ring of Freedom of Movement and Feather Falling</p><p>Ring of Protection +3</p><p>Stone of Good Luck</p><p>Winged Boots of Elvenkind</p><p>Gloves of Dexterity +6</p><p>Belt of Strength +6</p><p>Amulet of Constitution +4</p><p>Vest of Resistance +5</p><p>Minor Cloak of Displacement and Elvenkind</p><p>Dusty Rose Iuon Stone</p><p>Bracers of Natural Armor +2</p><p>Eyes of the Eagle and Minute Seeing</p><p>Circlet of Persuasion and Disguise</p><p>Wand of Enlarge Person</p><p>Masterwork Thief’s Tools</p><p>Masterwork Artisan’s Tools</p><p>[/sblock]</p><p></p><p>I'd be equally fine playing the thrower or this. This character uses no Tome of Battle at all, if that's important for you.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5632494, member: 35909"] Ok, I have my backup character roughly laid out. No idea how much her gear is costing out of her total gp (just kinda threw stuff on that seemed reasonable), haven't picked deity or thought about backround. But gives the basic gist. She would be pretty weak at trapfinding and mediocre at ranged combat, but a much better sneak than the thrower, has some battlefield control ability w/ reach and tripping, and fills the skirmisher role if Shayuri changed his mind on the monk. She would be alternating between running around tripping everyone and running around whirlwind attacking everyone (with Dervish Dance) once per turn. Whatever she does, she's moving around constantly. [sblock] Kayura Female Medium Humanoid (Human) CG Rogue 4 / Fighter 2 / Dervish 9 / Shadowdancer 2 Initial: Str 16, Dex 14, Con 14, Int 14, Wis 12, Cha 8 Final: Str 20 (26), Dex 14 (20), Con 14 (18), Int 14, Wis 12, Cha 8 HP: 185 (3d6 +11d10 +2d8 +68) AC: 39 (10 +10 armor +5 shield +5 dex +3 Dervish +1 insight +3 deflect +2 natural) Touch: 24; FF: 34 Saves: Fortitude +17, Reflex +24, Will +14 BAB +15/+10/+5, Grapple +23, Trip +13 Speed 45 ft; Fly 75 ft (Good maneuverability; 3/day; CL 5) Full Attack: Guisarme +28/+23/+18 (2d4+16, 20/x3, S) Longbow +21/+16/+11 (d8+9, 20/x3, P, 110 ft) Feats: 1 Dodge 1 Mobility [Human] 2 Weapon Focus (Guisarme) [Fighter] 3 Combat Expertise [Fighter] 3 Improved Trip 6 Power Attack 9 Spring Attack [Dervish] 9 Whirlwind Attack 12 Elusive Target 15 Combat Reflexes Skills (175 points) Balance +12 (5 ranks +5 dex +2 synergy +1 luck -1 acp) Craft (something) +6 (1 rank +2 int +1 luck +2 circumstance) Disable Device +14 (9 ranks +2 int +1 luck +2 circumstance) Disguise +13 (0 ranks -1 cha +1 luck +10 disguise self +3 competence) Hide +20 (10 ranks +5 dex +5 competence +1 luck -1 acp) Jump +32 (18 ranks +8 str +2 synergy +4 speed +1 luck -1 acp) Listen +20 (18 ranks +1 wis +1 luck) Move Silently +27 (17 ranks +5 dex +5 competence +1 luck -1 acp) Open Lock +17 (9 ranks +5 dex +1 luck +2 circumstance) Perform (Dance) +20 (20 ranks -1 cha +1 luck) Search +17 (9 ranks +2 int +1 luck +5 competence) Spot +23 (17 ranks +1 wis +5 competence +1 luck) Tumble +25 (18 ranks +5 dex +2 synergy +1 luck -1 acp) Use Magic Device +19 (16 ranks -1 cha +1 luck +3 competence) Class: Dervish Dance 5/day, +3 AC bonus, Slashing Blades (Scimitar is light weapon), Movement Mastery (Can always Take 10 on Jump, Dance, and Tumble), Fast Movement +15 ft, Dance of Death (Cleave during Dervish Dance), Improved Reaction (+2 Init), Elaborate Parry (+4 AC when fighting defensive or total defense), Hide in Plain Sight (Su), Improved? Evasion, Darkvision 60 ft, Improved Uncanny Dodge, Sneak Attack +2d6 Dervish Dance: Lasts 10 rounds, +5 melee attack/damage, gain Cleave. Can full attack and move, but must move 5 ft or more between attacks and cannot return to a square she just exited. Cannot use skills that require concentration or staying still, must use slashing weapons only. Equipment: +4 Adamantine Guisarme +1 Composite Longbow (+8 Str) 20 Cold Iron Arrows +5 Mithral Breastplate +3 Mithral Animated Heavy Shield Ring of Freedom of Movement and Feather Falling Ring of Protection +3 Stone of Good Luck Winged Boots of Elvenkind Gloves of Dexterity +6 Belt of Strength +6 Amulet of Constitution +4 Vest of Resistance +5 Minor Cloak of Displacement and Elvenkind Dusty Rose Iuon Stone Bracers of Natural Armor +2 Eyes of the Eagle and Minute Seeing Circlet of Persuasion and Disguise Wand of Enlarge Person Masterwork Thief’s Tools Masterwork Artisan’s Tools [/sblock] I'd be equally fine playing the thrower or this. This character uses no Tome of Battle at all, if that's important for you. [/QUOTE]
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