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[OpenRPG] Pax Lumanar, D&D 4e meets Rome (reopened!)
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<blockquote data-quote="OSEZNO" data-source="post: 5487097" data-attributes="member: 92045"><p>Hi! I don't have any experience with OpenRPG as a game table, but I am hugely interested and your game fits my schedule Mondays and Tuesdays (but not really at all on Thursdays).</p><p></p><p>I'll post my character here as well as PM you.</p><p></p><p><u>Sigurd Adel</u></p><p>Human <strong>Warrior</strong></p><p>A 30 year old, 5'11" tall, brown haired, green-eyed career soldier. His physique is not chiseled, he is weighty, large, burdensome; he is quintessential cumbersomeness. </p><p></p><p><em>Background:</em> His heritage is undeniably Kurrusk. He had come from a family who had little and could afford little in the shattered Kurrusk economy. In his youth, he did not have the skill for a trade such as smithing and had too many illusions of grandeur to be a miner, to suffer poverty. War offered the prospects of glory for the Imperium and his home, but more importantly, it promised order and an air of discipline. And so he went. Since becoming an expatriate of Kurrusk, Sigurd has served in 3 tours, his first two as a body amidst the ranks of the legions of soldiers, and his third as an commanding officer, leading charges on new fronts, stretching the hand of the Imperium. In this role, he feels he has reached a capstone, however. And though his life is built upon the precepts of civilization and designed by order, there is chaos and savagery about. He seeks to confine the wild as one would a murderer or sublate it into lawfulness and peace - but part of him still seeks those illusions of grandeur that being a simple officer does not fulfill… One passion might be a means unto the other's end.</p><p></p><p><em>Motivations and personality:</em> (I have also included here, for the sake of consolidation how I'd like to see him grow, as they are closely related thoughts.) Though openminded and fair, Sigurd's life is structured by notion order and even in battle, an abstraction of civility. I'd like to see Sigurd become compassionate for the needs of others. People so driven by structure and their own grandeur usually perform some good tasks, but they might rarely do so for what ultimately amount to the right reasons. I'd like to see him become considerate of others, but not to lose sight of the order he so requires. Associates might call him an "unconventionally good" person. He is friendly, sometimes clumsy, prideful and brave - but his motivations are ultimately selfish, even those for Kurrusk. I would like to have him feel forced to choose between himself and another at some point, and choose another. </p><p></p><p><em>Describe one element of a game you have played in the past that you found especially fun or memorable:</em> It's not a specific moment or example, but I enjoy when a character or a party make a choice or a series of choices (sidebar: the ability to make choices, and the privilege to feel like you have choices to make is peerless, paramount, superb) and then feel those choices, for better or sometimes for worse, have changed the world your character lives in. They have concrete consequences, whether the scope is large or small.</p></blockquote><p></p>
[QUOTE="OSEZNO, post: 5487097, member: 92045"] Hi! I don't have any experience with OpenRPG as a game table, but I am hugely interested and your game fits my schedule Mondays and Tuesdays (but not really at all on Thursdays). I'll post my character here as well as PM you. [U]Sigurd Adel[/U] Human [B]Warrior[/B] A 30 year old, 5'11" tall, brown haired, green-eyed career soldier. His physique is not chiseled, he is weighty, large, burdensome; he is quintessential cumbersomeness. [I]Background:[/I] His heritage is undeniably Kurrusk. He had come from a family who had little and could afford little in the shattered Kurrusk economy. In his youth, he did not have the skill for a trade such as smithing and had too many illusions of grandeur to be a miner, to suffer poverty. War offered the prospects of glory for the Imperium and his home, but more importantly, it promised order and an air of discipline. And so he went. Since becoming an expatriate of Kurrusk, Sigurd has served in 3 tours, his first two as a body amidst the ranks of the legions of soldiers, and his third as an commanding officer, leading charges on new fronts, stretching the hand of the Imperium. In this role, he feels he has reached a capstone, however. And though his life is built upon the precepts of civilization and designed by order, there is chaos and savagery about. He seeks to confine the wild as one would a murderer or sublate it into lawfulness and peace - but part of him still seeks those illusions of grandeur that being a simple officer does not fulfill… One passion might be a means unto the other's end. [I]Motivations and personality:[/I] (I have also included here, for the sake of consolidation how I'd like to see him grow, as they are closely related thoughts.) Though openminded and fair, Sigurd's life is structured by notion order and even in battle, an abstraction of civility. I'd like to see Sigurd become compassionate for the needs of others. People so driven by structure and their own grandeur usually perform some good tasks, but they might rarely do so for what ultimately amount to the right reasons. I'd like to see him become considerate of others, but not to lose sight of the order he so requires. Associates might call him an "unconventionally good" person. He is friendly, sometimes clumsy, prideful and brave - but his motivations are ultimately selfish, even those for Kurrusk. I would like to have him feel forced to choose between himself and another at some point, and choose another. [I]Describe one element of a game you have played in the past that you found especially fun or memorable:[/I] It's not a specific moment or example, but I enjoy when a character or a party make a choice or a series of choices (sidebar: the ability to make choices, and the privilege to feel like you have choices to make is peerless, paramount, superb) and then feel those choices, for better or sometimes for worse, have changed the world your character lives in. They have concrete consequences, whether the scope is large or small. [/QUOTE]
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