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<blockquote data-quote="mearls" data-source="post: 144933" data-attributes="member: 697"><p>Actually, if it's the second adventure (the one that takes place in the iceberg) it was written by James Bell, one of the most underrated writers in the d20 biz. One of FDP's many strengths is their ability to organize an adventure in a logical, coherent manner for DMs. Putting a module together in a readable format is, IMHO, one of the more overlooked aspects of adventure design and something I keep an eye on when desiging a module. It can be rather tricky. I'm currently writing a Warhammer FRP adventure with a lot of different locations, NPCs who are linked to one place but are normally found in another, and so on. Part of the challenge in RPG design lies not only in building rules or setting ideas, but formatting the information in a manner that is easy to use and reference during play.</p><p></p><p>Both adventures in Nature's Fury follow the same general format, so hopefully the other adventure should be just as readable.</p></blockquote><p></p>
[QUOTE="mearls, post: 144933, member: 697"] Actually, if it's the second adventure (the one that takes place in the iceberg) it was written by James Bell, one of the most underrated writers in the d20 biz. One of FDP's many strengths is their ability to organize an adventure in a logical, coherent manner for DMs. Putting a module together in a readable format is, IMHO, one of the more overlooked aspects of adventure design and something I keep an eye on when desiging a module. It can be rather tricky. I'm currently writing a Warhammer FRP adventure with a lot of different locations, NPCs who are linked to one place but are normally found in another, and so on. Part of the challenge in RPG design lies not only in building rules or setting ideas, but formatting the information in a manner that is easy to use and reference during play. Both adventures in Nature's Fury follow the same general format, so hopefully the other adventure should be just as readable. [/QUOTE]
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