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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Opinion - Booming Blade? Greenflame Blade?
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<blockquote data-quote="Steampunkette" data-source="post: 8451355" data-attributes="member: 6796468"><p>Philosophically... <em>Hunter's Mark</em> and <em>Hex </em>still exist. They're just made into class (Or Archetype for <em>Hex</em>) features instead of being widely available for anyone to use and do 1d4 instead of 1d6 but increase in damage as you level up.</p><p></p><p>But they've also added a bunch of martial arts and melee weapon spells of various levels like <em>Arcane Muscles </em>or <em>Crushing Haymaker.</em> And Feat Trees which allow you to turn your weapon's damage into elemental damage or do arcane smites, or use a less optimal attack like a vampire's bite to add extra damage and some healing to yourself.</p><p></p><p>It doesn't seem like their design philosophy is "Don't add damage to all attacks" but instead "Change the metrics of cost".</p><p></p><p>That said: I don't think any cantrip which adds 1d6 or more additional damage at level 1 is likely to be inline with their current balance design, simply because it's a constantly available effect. But something that gives you a 1 minute duration once per short or long rest of adding 1d6 additional damage to melee weapon attacks might be more in line with their balance design.</p><p></p><p>That said... some kind of cantrip that allows you to change damage types without increasing the damage would probably fit. Maybe something that changes the attack-stat to Intelligence instead of Strength would also be in-line with the metrics we're looking at.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8451355, member: 6796468"] Philosophically... [I]Hunter's Mark[/I] and [I]Hex [/I]still exist. They're just made into class (Or Archetype for [I]Hex[/I]) features instead of being widely available for anyone to use and do 1d4 instead of 1d6 but increase in damage as you level up. But they've also added a bunch of martial arts and melee weapon spells of various levels like [I]Arcane Muscles [/I]or [I]Crushing Haymaker.[/I] And Feat Trees which allow you to turn your weapon's damage into elemental damage or do arcane smites, or use a less optimal attack like a vampire's bite to add extra damage and some healing to yourself. It doesn't seem like their design philosophy is "Don't add damage to all attacks" but instead "Change the metrics of cost". That said: I don't think any cantrip which adds 1d6 or more additional damage at level 1 is likely to be inline with their current balance design, simply because it's a constantly available effect. But something that gives you a 1 minute duration once per short or long rest of adding 1d6 additional damage to melee weapon attacks might be more in line with their balance design. That said... some kind of cantrip that allows you to change damage types without increasing the damage would probably fit. Maybe something that changes the attack-stat to Intelligence instead of Strength would also be in-line with the metrics we're looking at. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Opinion - Booming Blade? Greenflame Blade?
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