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Opinion: But It's So Gamist!!
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<blockquote data-quote="rounser" data-source="post: 4017850" data-attributes="member: 1106"><p>It has the effect of assuming that every D&D party with one in them operates akin to the Black Company. Warlord is a first in that here is a class that affects the archetypes of the other PCs, even the nature of what an adventuring party is, turning it into a military unit rather than a band of heroes. </p><p></p><p>It even implies a hierarchy - that other PCs respect this character enough that they follow his or her orders. This strikes at the heart of what D&D is about, the conceit of the "adventuring party" and what it is.</p><p></p><p>There are far more heroes that operate on their own terms and wouldn't accept orders than there are military units in dungeons. Conan and Merlin wouldn't take it, why should your PC?</p><p></p><p>Paladin is a disused name, ripe for redefinition (although, to court hypocrisy, IMO D&D's holy knight class should just be called "Knight", and just go with the difference between the class abilities and what a knight really is similarly to the way the druid is handled, rather than introduce a D&Dism of a name, which paladin effectively is because people on the street don't know it).</p><p></p><p>Warlord still has currency, and connotations which don't suit the class. Where's the army? The land? The genocide? The implied villainy? The implication of the term "lord" that this character is high level? Heck, where's the war? That's a lot of connotations. It's a poor name for those reasons - there's too much to handwave there IMO.</p><p></p><p>Or perhaps not. It's been a lazy way to introduce special powers to a class that shouldn't be magical since the 1E ranger or earlier. 2E's bard followed suit, but under the "jack-of-all-trades" banner which sort of operated as an excuse. The 3E assassin was a bit of a trainwreck in that respect too, casting spells (???). If people are happy with them, then the 4E warlord is just more of the same.</p><p></p><p>I'd like to see them all get hit with the redesign hammer, and get unmagicked.</p></blockquote><p></p>
[QUOTE="rounser, post: 4017850, member: 1106"] It has the effect of assuming that every D&D party with one in them operates akin to the Black Company. Warlord is a first in that here is a class that affects the archetypes of the other PCs, even the nature of what an adventuring party is, turning it into a military unit rather than a band of heroes. It even implies a hierarchy - that other PCs respect this character enough that they follow his or her orders. This strikes at the heart of what D&D is about, the conceit of the "adventuring party" and what it is. There are far more heroes that operate on their own terms and wouldn't accept orders than there are military units in dungeons. Conan and Merlin wouldn't take it, why should your PC? Paladin is a disused name, ripe for redefinition (although, to court hypocrisy, IMO D&D's holy knight class should just be called "Knight", and just go with the difference between the class abilities and what a knight really is similarly to the way the druid is handled, rather than introduce a D&Dism of a name, which paladin effectively is because people on the street don't know it). Warlord still has currency, and connotations which don't suit the class. Where's the army? The land? The genocide? The implied villainy? The implication of the term "lord" that this character is high level? Heck, where's the war? That's a lot of connotations. It's a poor name for those reasons - there's too much to handwave there IMO. Or perhaps not. It's been a lazy way to introduce special powers to a class that shouldn't be magical since the 1E ranger or earlier. 2E's bard followed suit, but under the "jack-of-all-trades" banner which sort of operated as an excuse. The 3E assassin was a bit of a trainwreck in that respect too, casting spells (???). If people are happy with them, then the 4E warlord is just more of the same. I'd like to see them all get hit with the redesign hammer, and get unmagicked. [/QUOTE]
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