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Opinion: But It's So Gamist!!
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<blockquote data-quote="Talislan" data-source="post: 4020390" data-attributes="member: 56858"><p>Ok, I will try one last time.</p><p></p><p>rouncer, I read your argument (again) and I really do not understand why you feel my comment is aimed at you directly. I am sorry that you don't like my tone and will endeavour to improve it.</p><p></p><p>My issue was with the argument itself, not your side. The reason that I stated it as rubbish is because people arguing over the new rule being un-tolkienesque and therefore against the genre foundation is absurd. Ruling that rings take more personal power (xp) to master is more tolkienesque than anything else! It doesn't mean a ring at low level has no use either. Frodo was arguably the ideal bearer of the ring because of his Hobbit 'innocense' (lack of xp) This meant he couldn't attempt to use its vast power but was also less corruptible than most by said power. What corruption he did recieve was a result of gaining the attention of the Rings real user (the ultra powereful bad-guy with lots and lots of xp) when he benefitted from the side effect of being turned invisible to everyone else.</p><p></p><p>This aside stating that un-tolkien equals un-genre is again absurd. D&D holds most of the pulling power on what have been genre norms and has held it for years. Not Tolkien.</p><p></p><p>An easier way to look at it may be Tolkien = idea/Fluff, D&D = Rules/mechanics</p><p></p><p>And then, Even after all this opinion from myself the ring argument, it still doesn't matter. Genre 'excepted standards' - whether I agree or disagree with them - do not matter.</p><p>It has no relevance in a new game. I emphasized the 'New' throughout my previous post because, as I stated, IMO this argument matters not one bit in what is going to be a NEW way of playing D&D. It is going to be exactly that - NEW. Old rules don't matter in the new game. The new rules don't matter in the old game.</p><p>Because the NEW game needs to be played and NEW rules learnt, simmulation comes second, narration comes second, conversion of old games comes second. Gamist Gaming will inevitably come first. Whether this is to everyones tastes I do not know because I am not everyone.</p><p></p><p>Play on.</p><p></p><p>T</p></blockquote><p></p>
[QUOTE="Talislan, post: 4020390, member: 56858"] Ok, I will try one last time. rouncer, I read your argument (again) and I really do not understand why you feel my comment is aimed at you directly. I am sorry that you don't like my tone and will endeavour to improve it. My issue was with the argument itself, not your side. The reason that I stated it as rubbish is because people arguing over the new rule being un-tolkienesque and therefore against the genre foundation is absurd. Ruling that rings take more personal power (xp) to master is more tolkienesque than anything else! It doesn't mean a ring at low level has no use either. Frodo was arguably the ideal bearer of the ring because of his Hobbit 'innocense' (lack of xp) This meant he couldn't attempt to use its vast power but was also less corruptible than most by said power. What corruption he did recieve was a result of gaining the attention of the Rings real user (the ultra powereful bad-guy with lots and lots of xp) when he benefitted from the side effect of being turned invisible to everyone else. This aside stating that un-tolkien equals un-genre is again absurd. D&D holds most of the pulling power on what have been genre norms and has held it for years. Not Tolkien. An easier way to look at it may be Tolkien = idea/Fluff, D&D = Rules/mechanics And then, Even after all this opinion from myself the ring argument, it still doesn't matter. Genre 'excepted standards' - whether I agree or disagree with them - do not matter. It has no relevance in a new game. I emphasized the 'New' throughout my previous post because, as I stated, IMO this argument matters not one bit in what is going to be a NEW way of playing D&D. It is going to be exactly that - NEW. Old rules don't matter in the new game. The new rules don't matter in the old game. Because the NEW game needs to be played and NEW rules learnt, simmulation comes second, narration comes second, conversion of old games comes second. Gamist Gaming will inevitably come first. Whether this is to everyones tastes I do not know because I am not everyone. Play on. T [/QUOTE]
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