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<blockquote data-quote="the Jester" data-source="post: 393007" data-attributes="member: 1210"><p>I like my homebrew campaign world better than running from sourcebooks by a long shot. </p><p></p><p>Actually, by the time I was done with Greyhawk (back when I ran it), it <em>was</em> pretty much a homebrew world too. The standard GH gods were almost all dead or vastly changed; the nations were changed; more or less only the geography was (largely) the same. Of course, this was some 2000 years after the 1e boxed set... (many campaign timeline advances). </p><p> </p><p>The main advantage to a homebrew setting is creativity. It's all you, baby. Also, there's the fact that nobody will ever be able to outknowledge you about your campaign world or tell you that such-and-such should be more so-and-so than the way you run it. Also, you'll never buy a supplement that messes with your planning, never feel like you're obligated to follow a metaplot inserted into a lame book or whatever. I know, I know, you NEVER have to follow the metaplot or let a supplement invalidate your views; but lemme ask you this, are there any FR dms on the boards here who assume the Time of Troubles didn't happen? And if so, how much of all the 3e and 2e supplements do you have to tweak to make 'em fit your vision?</p><p></p><p>The main advantage to running a canned setting is that you have a lot less prep work to do. Maps? Came in the book. Canned modules are out there, with no "fitting" required. Prestige classes, organizations, etc- all already done up for you. Of course, if you don't have the supplement that has the prc your player wants to play, you might have to eventually homebrew it up or shell out the $$ (or make the player shell out the $ for it).</p><p></p><p>The thing is, you still have tons of prep to do for a good campaign in a canned setting, it's just a different type of prep work. Instead of mapping the kingdom, you have to read about it. Instead of making up the government system you have to stat out the baron the party is going to attack. </p><p></p><p>I personally find that being able to cannibalize things from any setting into my own vision of fun adventure is easiest when I'm creating the setting. I guess that what it boils down to is, are you comfortable and happy with adapting someone else's vision into yours? Or would you rather do the extra work to start from scratch?</p></blockquote><p></p>
[QUOTE="the Jester, post: 393007, member: 1210"] I like my homebrew campaign world better than running from sourcebooks by a long shot. Actually, by the time I was done with Greyhawk (back when I ran it), it [i]was[/i] pretty much a homebrew world too. The standard GH gods were almost all dead or vastly changed; the nations were changed; more or less only the geography was (largely) the same. Of course, this was some 2000 years after the 1e boxed set... (many campaign timeline advances). The main advantage to a homebrew setting is creativity. It's all you, baby. Also, there's the fact that nobody will ever be able to outknowledge you about your campaign world or tell you that such-and-such should be more so-and-so than the way you run it. Also, you'll never buy a supplement that messes with your planning, never feel like you're obligated to follow a metaplot inserted into a lame book or whatever. I know, I know, you NEVER have to follow the metaplot or let a supplement invalidate your views; but lemme ask you this, are there any FR dms on the boards here who assume the Time of Troubles didn't happen? And if so, how much of all the 3e and 2e supplements do you have to tweak to make 'em fit your vision? The main advantage to running a canned setting is that you have a lot less prep work to do. Maps? Came in the book. Canned modules are out there, with no "fitting" required. Prestige classes, organizations, etc- all already done up for you. Of course, if you don't have the supplement that has the prc your player wants to play, you might have to eventually homebrew it up or shell out the $$ (or make the player shell out the $ for it). The thing is, you still have tons of prep to do for a good campaign in a canned setting, it's just a different type of prep work. Instead of mapping the kingdom, you have to read about it. Instead of making up the government system you have to stat out the baron the party is going to attack. I personally find that being able to cannibalize things from any setting into my own vision of fun adventure is easiest when I'm creating the setting. I guess that what it boils down to is, are you comfortable and happy with adapting someone else's vision into yours? Or would you rather do the extra work to start from scratch? [/QUOTE]
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