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<blockquote data-quote="evil_rmf" data-source="post: 393577" data-attributes="member: 6031"><p>rathor-</p><p></p><p>I think you pretty much covered it on your initial post. My advice on a homebrew is to give up on the idea of it being ever completely "finished".</p><p></p><p>What I've done in my homebrew is drawn out the land, put in mountains, rivers, etc... Decided on general populace and sprinkled it around, leaving lots of wild areas. Then I detailed some ( I think 4) parts, and wrote up generalities about the rest.</p><p></p><p>The nations/territories that are generalized have macro-details like population, economy, for of rule, and a few words about the general disposition of the inhabitants. That way, when things happen that can effect those areas, I have some idea of what to do on the fly. Now the fun part is that every once in a while, I as a friend or two who play DnD, but are not in my game to do something random with one of the generalized areas. I mean things like: invade their neighbor, have a famine, discover a new religion or major artifact., etc...</p><p></p><p>I then figure out how the populace in that area would react, then ripple the effect all the way through the world to where the PCs are. that way, i have a reason for Hill Giants to move into the area, for example. (they were run out by stone giants, who were in turn fleeing from a group of adventurers bent on killing them).</p><p></p><p>Now, on the pre-packaged side of things, it seems like whatever adventure or supplement that "has just come out" is almost always exactly the opposite of what I need. Maybe it's dumb luck, I dunno. If you want to go back and get a bunch of 1E/2E stuff and convert to d20, then you can pick and choose. However, that seems like a lot of work and may cancel out the benefit of the pre-packaged world.</p><p></p><p>I find it best to beg/borrow/steal from published works to tweak and place in my own setting when needed. It minimizes the time spent on the creative process (though it still can be lots of work to convert if it is not your current system). For example, I've dropped Lankhmar into my world, and I plan on getting Freeport when I need another major city.</p><p></p><p>Wow. sorry to ramble.</p></blockquote><p></p>
[QUOTE="evil_rmf, post: 393577, member: 6031"] rathor- I think you pretty much covered it on your initial post. My advice on a homebrew is to give up on the idea of it being ever completely "finished". What I've done in my homebrew is drawn out the land, put in mountains, rivers, etc... Decided on general populace and sprinkled it around, leaving lots of wild areas. Then I detailed some ( I think 4) parts, and wrote up generalities about the rest. The nations/territories that are generalized have macro-details like population, economy, for of rule, and a few words about the general disposition of the inhabitants. That way, when things happen that can effect those areas, I have some idea of what to do on the fly. Now the fun part is that every once in a while, I as a friend or two who play DnD, but are not in my game to do something random with one of the generalized areas. I mean things like: invade their neighbor, have a famine, discover a new religion or major artifact., etc... I then figure out how the populace in that area would react, then ripple the effect all the way through the world to where the PCs are. that way, i have a reason for Hill Giants to move into the area, for example. (they were run out by stone giants, who were in turn fleeing from a group of adventurers bent on killing them). Now, on the pre-packaged side of things, it seems like whatever adventure or supplement that "has just come out" is almost always exactly the opposite of what I need. Maybe it's dumb luck, I dunno. If you want to go back and get a bunch of 1E/2E stuff and convert to d20, then you can pick and choose. However, that seems like a lot of work and may cancel out the benefit of the pre-packaged world. I find it best to beg/borrow/steal from published works to tweak and place in my own setting when needed. It minimizes the time spent on the creative process (though it still can be lots of work to convert if it is not your current system). For example, I've dropped Lankhmar into my world, and I plan on getting Freeport when I need another major city. Wow. sorry to ramble. [/QUOTE]
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