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[Opinion] I Don't Like Fortune-In-The-Middle
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<blockquote data-quote="Aberzanzorax" data-source="post: 5957749" data-attributes="member: 64209"><p>I'm with ya, KM. I didn't like 4e until @<u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u> taught me this way of addressing it (FitM).</p><p> </p><p>Even still, I'm not necessarily a huge fan of the practice...but I can enjoy the edition now. I think, if a game is going to use FitM, then it needs to be upfront about it.</p><p> </p><p>There's nothing wrong or bad about it although it's not my own style (but then I prefer flannel plaid to regular button down shirts and it ain't the 90s anymore). It's...different.</p><p> </p><p>I prefer in letting the game evolve, more like a choose your own adventure, where the results of the dice tell the story. Others prefer to have more control of the story, and the dice tell the game parts (success or failure) but the drama is under the control of those narrating it.</p><p> </p><p>FitM actually gives more narrative control, and though some see 4e as more gamist than 3e, one might also say that it can be (depending on how it's played) more of a storytelling type game. That isn't what I want from D&D, and it is what I want from certain other storytelling games...but it clearly aligns with the desires of many.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5957749, member: 64209"] I'm with ya, KM. I didn't like 4e until @[U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U] taught me this way of addressing it (FitM). Even still, I'm not necessarily a huge fan of the practice...but I can enjoy the edition now. I think, if a game is going to use FitM, then it needs to be upfront about it. There's nothing wrong or bad about it although it's not my own style (but then I prefer flannel plaid to regular button down shirts and it ain't the 90s anymore). It's...different. I prefer in letting the game evolve, more like a choose your own adventure, where the results of the dice tell the story. Others prefer to have more control of the story, and the dice tell the game parts (success or failure) but the drama is under the control of those narrating it. FitM actually gives more narrative control, and though some see 4e as more gamist than 3e, one might also say that it can be (depending on how it's played) more of a storytelling type game. That isn't what I want from D&D, and it is what I want from certain other storytelling games...but it clearly aligns with the desires of many. [/QUOTE]
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[Opinion] I Don't Like Fortune-In-The-Middle
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