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[Opinion] I Don't Like Fortune-In-The-Middle
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<blockquote data-quote="Minigiant" data-source="post: 5957841" data-attributes="member: 63508"><p>[MENTION=386]LostSoul[/MENTION].</p><p></p><p>Well if you use my definitions... D&D was always a FatBeginning or FinMiddle But those were as individual actions.</p><p></p><p>What 4E did was make FitM as an encounter. In the past, each action was a set piece so reverse engineering was not needed. 4E intertwined every action so retcon is often needed..</p><p></p><p>Now if you define Fortune at the End as "Do all Roleplay then do all Rolling" then you have more of a magnitude system when the roleplaying player chooses whether they pass or fail and how much then the roll determines the magnitude of a following result.</p><p></p><p>Thia would be a system like saying "I stab him in the eye" and the target is stabbed in the eye regardless of what the roll is. The roll instead determine another action you cannot roleplay such as weapon breaking or stamina usage or granting disadvantage.</p><p></p><p>I played a Free form RPG like that once. You could miss, graze, wound, or kill anyone during RP. Your roll determined how much of your resources were spent doing so. So you could say "I chop the dragon's head clean off." but you'll have a really hard roll. No matter what you DO chop the dragon's head off, but fail the roll and the headless body might fall and crush you.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5957841, member: 63508"] [MENTION=386]LostSoul[/MENTION]. Well if you use my definitions... D&D was always a FatBeginning or FinMiddle But those were as individual actions. What 4E did was make FitM as an encounter. In the past, each action was a set piece so reverse engineering was not needed. 4E intertwined every action so retcon is often needed.. Now if you define Fortune at the End as "Do all Roleplay then do all Rolling" then you have more of a magnitude system when the roleplaying player chooses whether they pass or fail and how much then the roll determines the magnitude of a following result. Thia would be a system like saying "I stab him in the eye" and the target is stabbed in the eye regardless of what the roll is. The roll instead determine another action you cannot roleplay such as weapon breaking or stamina usage or granting disadvantage. I played a Free form RPG like that once. You could miss, graze, wound, or kill anyone during RP. Your roll determined how much of your resources were spent doing so. So you could say "I chop the dragon's head clean off." but you'll have a really hard roll. No matter what you DO chop the dragon's head off, but fail the roll and the headless body might fall and crush you. [/QUOTE]
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[Opinion] I Don't Like Fortune-In-The-Middle
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