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[Opinion] I Don't Like Fortune-In-The-Middle
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<blockquote data-quote="Minigiant" data-source="post: 5957904" data-attributes="member: 63508"><p>Exactly.</p><p></p><p>Personally I love FitM for combat but I<strong> hate</strong> it for noncombat. This is because Combat has a definite end coded in it. Combat ends when all of the other opposing sides die, are incapacitated, free, or surrender. This is determined by a loss of HP or failure of a save or skill check. This are in agreed upon segments.</p><p></p><p>Noncombat often don't have coded ends or mechanics that determine the combats length. So FitM staggers Roleplay in irrational segments. This is seen in 4E's skill chanllenges. 4 success before 3 failures might seperate a conversation into 4-7 segments. It might wok for a lever puzzle but what about the conversation with the local lord? Not every conversation is in 4-7 parts. Combat uses attacks. Social uses sentences, phases, and paragraphs. Is the talk mandated to be 4 sentences?</p><p></p><p>---</p><p></p><p>When it comes to Fortune. There are 4 aspects.</p><p></p><p><strong>The Fortune Mechanic</strong> (Dice Rolling)</p><p><strong>The Mechanical Statement of Intent</strong> (The action by the rules)</p><p><strong>The Roleplay Description of the Causal Intent</strong> (I attack) </p><p><strong>The Roleplay Description of the Resulting Effect</strong> (... and stab the goblin's eye out)</p><p></p><p>Fortune at the beginning is:</p><p></p><p>Fortune</p><p>Action</p><p>RP Cause </p><p>RP Effect</p><p> </p><p>This is like Fiasco. Black die is bad. You get black die. No matter what you do, bad stuff happens. Black die higher? Uh oh.</p><p></p><p>Fortune at the End is:</p><p></p><p>Action</p><p>RP Cause </p><p>Fortune</p><p>RP Effect</p><p></p><p>This is normal D&D skill rolls. You state your intent and roleplay the beginning. You rolls and the DM roleplays the end.</p><p></p><p>Fortune in the middle is:</p><p> </p><p> Primary Action</p><p> X number of Action, RP Cause, Fortune, and RP Effect chains</p><p> RP Final Effect</p><p></p><p>This is Skill Challenges. You don't don't roleplay the end result until a miniature game is finished. Certain action might be retconned or left incomplete to in order to have the roleplay make sense.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5957904, member: 63508"] Exactly. Personally I love FitM for combat but I[B] hate[/B] it for noncombat. This is because Combat has a definite end coded in it. Combat ends when all of the other opposing sides die, are incapacitated, free, or surrender. This is determined by a loss of HP or failure of a save or skill check. This are in agreed upon segments. Noncombat often don't have coded ends or mechanics that determine the combats length. So FitM staggers Roleplay in irrational segments. This is seen in 4E's skill chanllenges. 4 success before 3 failures might seperate a conversation into 4-7 segments. It might wok for a lever puzzle but what about the conversation with the local lord? Not every conversation is in 4-7 parts. Combat uses attacks. Social uses sentences, phases, and paragraphs. Is the talk mandated to be 4 sentences? --- When it comes to Fortune. There are 4 aspects. [B]The Fortune Mechanic[/B] (Dice Rolling) [B]The Mechanical Statement of Intent[/B] (The action by the rules) [B]The Roleplay Description of the Causal Intent[/B] (I attack) [B]The Roleplay Description of the Resulting Effect[/B] (... and stab the goblin's eye out) Fortune at the beginning is: Fortune Action RP Cause RP Effect This is like Fiasco. Black die is bad. You get black die. No matter what you do, bad stuff happens. Black die higher? Uh oh. Fortune at the End is: Action RP Cause Fortune RP Effect This is normal D&D skill rolls. You state your intent and roleplay the beginning. You rolls and the DM roleplays the end. Fortune in the middle is: Primary Action X number of Action, RP Cause, Fortune, and RP Effect chains RP Final Effect This is Skill Challenges. You don't don't roleplay the end result until a miniature game is finished. Certain action might be retconned or left incomplete to in order to have the roleplay make sense. [/QUOTE]
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[Opinion] I Don't Like Fortune-In-The-Middle
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