Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[Opinion] I Don't Like Fortune-In-The-Middle
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nogray" data-source="post: 5958465" data-attributes="member: 28028"><p>Thank you for the compliment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I haven't had a refusal to rest come up, primarily due to encounter (short rest) powers. No one wants to start the next encounter with no encounter powers. Plus, the verisimilitude of catching a breather after a bout of intense combat syncs well with our expectations.</p><p></p><p>If the party is pursuing a fleeing enemy (and that has come up), I think of it as the adrenaline keeping them going, and that can work for quite a while in the short term. Still, sooner or later (and more often sooner) a short rest is coming, as those encounter powers are usually key to the party strategy.</p><p></p><p>If I had the issue really come up and circumstances forced it, I would likely start endurance checks at escalating difficulty and would use loss of surges and eventually loss of hit points equal to surge value (more precisely, equal to half bloodied value) as the penalty for failure. This has a little precedent in wilderness survival skill challenges and whatnot.</p><p></p><p>Two big distinctions I would add, though, are these: (1) I would even enforce this for magical healing as well as non-magical healing, and (2) I would stop short of killing a character (leave them with no surges and just above or right at bloodied value) if it carried on long enough.</p><p></p><p>[sblock="reasoning"]The reasoning for (1) is that those magically grown muscles are newly formed and tender. The hit point loss would be due to pain and muscle spasms. Similarly for the non-magically healed character, bleeding wounds do tend to clot on their own, given time. Also, though I know it's not always a high priority, I like the balance of magical and non-magical hit point recovery being mechanically similar, even if the flavor is quite different.</p><p></p><p>The reasoning for (2) is just that the characters <em>did</em> survive the fight, and there isn't much reason to kill them just because they refuse to take a breather. Besides which, when they start suffering penalties for not resting, they will take the hint.[/sblock]What do you think?</p></blockquote><p></p>
[QUOTE="nogray, post: 5958465, member: 28028"] Thank you for the compliment. :) I haven't had a refusal to rest come up, primarily due to encounter (short rest) powers. No one wants to start the next encounter with no encounter powers. Plus, the verisimilitude of catching a breather after a bout of intense combat syncs well with our expectations. If the party is pursuing a fleeing enemy (and that has come up), I think of it as the adrenaline keeping them going, and that can work for quite a while in the short term. Still, sooner or later (and more often sooner) a short rest is coming, as those encounter powers are usually key to the party strategy. If I had the issue really come up and circumstances forced it, I would likely start endurance checks at escalating difficulty and would use loss of surges and eventually loss of hit points equal to surge value (more precisely, equal to half bloodied value) as the penalty for failure. This has a little precedent in wilderness survival skill challenges and whatnot. Two big distinctions I would add, though, are these: (1) I would even enforce this for magical healing as well as non-magical healing, and (2) I would stop short of killing a character (leave them with no surges and just above or right at bloodied value) if it carried on long enough. [sblock="reasoning"]The reasoning for (1) is that those magically grown muscles are newly formed and tender. The hit point loss would be due to pain and muscle spasms. Similarly for the non-magically healed character, bleeding wounds do tend to clot on their own, given time. Also, though I know it's not always a high priority, I like the balance of magical and non-magical hit point recovery being mechanically similar, even if the flavor is quite different. The reasoning for (2) is just that the characters [i]did[/i] survive the fight, and there isn't much reason to kill them just because they refuse to take a breather. Besides which, when they start suffering penalties for not resting, they will take the hint.[/sblock]What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Opinion] I Don't Like Fortune-In-The-Middle
Top