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Opinion needed on class to play in a party
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<blockquote data-quote="Dykstrav" data-source="post: 3576416" data-attributes="member: 40522"><p>Looking at your party composition thus far, it looks like they way they'll be operating is roughly as follows:</p><p></p><p>Monk and ranger: covers the stealthy/scouting angle. Hope one of them has a decent Spot/Listen and Hide/Move Silently.</p><p>Ranger and Druid: Covers the nature/wilderness angle. You probably won't have much trouble making overland journeys if you ever want to skip the lightning rail or airships and decide to hike across country.</p><p>Cleric: Divine spellcasting covered. Buffs, healing, and divinations should be good.</p><p>Druid: The druid's spell list includes some decent offensive spells (such as <em>produce flame</em> and <em>call lightning</em>). If you want to play a wizard or sorcerer, you don't really need it as much just to cover attack spells.</p><p></p><p>If I were to play in this game, here's what I'd play and why:</p><p></p><p>Rogue: Chances are, the monk is going to be highly mobile, so you can move in to flank critters with him. Sneak attack plus stunning attack makes for a nice one-two punch on critters that are vulnerable to those attack forms. If the ranger is a two-weapon type, you could help him flank critters too and probably make a pretty effective stealth-kill type of team.</p><p>Barbarian: Can also be stealthy, but packs a hell of alot more punch and is alot tougher than anything else in the party. Now I admit I'd cherrypick this: I'd take barbarian at 1st level for the rage and good hit die, then go into fighter to get all the feats from that point forward. In many ways, this is the most appealing choice for me: without a strong front-line melee character, your cleric and your ranger would have to serve this role. That situation could work, but you really want the cleric casting spells rather than swinging the mace, and chances are your ranger is going to be more helpful as an archer. I'd reccomend a barbarian or fighter as your character.</p><p>Arcane spellcaster: If you really want to be a blaster, play a sorcerer. If you want highly versatile magic, play a wizard. I honestly think that lacking an arcane spellcaster isn't too bad a hindrance as your bases are largely covered otherwise. You might want some mobility spells later on (such as <em>fly</em> or <em>teleport</em>), but being Eberron, it probably won't be hard to get around in the first place.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3576416, member: 40522"] Looking at your party composition thus far, it looks like they way they'll be operating is roughly as follows: Monk and ranger: covers the stealthy/scouting angle. Hope one of them has a decent Spot/Listen and Hide/Move Silently. Ranger and Druid: Covers the nature/wilderness angle. You probably won't have much trouble making overland journeys if you ever want to skip the lightning rail or airships and decide to hike across country. Cleric: Divine spellcasting covered. Buffs, healing, and divinations should be good. Druid: The druid's spell list includes some decent offensive spells (such as [I]produce flame[/I] and [I]call lightning[/I]). If you want to play a wizard or sorcerer, you don't really need it as much just to cover attack spells. If I were to play in this game, here's what I'd play and why: Rogue: Chances are, the monk is going to be highly mobile, so you can move in to flank critters with him. Sneak attack plus stunning attack makes for a nice one-two punch on critters that are vulnerable to those attack forms. If the ranger is a two-weapon type, you could help him flank critters too and probably make a pretty effective stealth-kill type of team. Barbarian: Can also be stealthy, but packs a hell of alot more punch and is alot tougher than anything else in the party. Now I admit I'd cherrypick this: I'd take barbarian at 1st level for the rage and good hit die, then go into fighter to get all the feats from that point forward. In many ways, this is the most appealing choice for me: without a strong front-line melee character, your cleric and your ranger would have to serve this role. That situation could work, but you really want the cleric casting spells rather than swinging the mace, and chances are your ranger is going to be more helpful as an archer. I'd reccomend a barbarian or fighter as your character. Arcane spellcaster: If you really want to be a blaster, play a sorcerer. If you want highly versatile magic, play a wizard. I honestly think that lacking an arcane spellcaster isn't too bad a hindrance as your bases are largely covered otherwise. You might want some mobility spells later on (such as [I]fly[/I] or [I]teleport[/I]), but being Eberron, it probably won't be hard to get around in the first place. [/QUOTE]
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