Hello! I've just started my first D&D3e campaign, and we've already enouncered "hit point envy." Specifically, our ranger and wizard levelled up to 2nd. The ranger rolled a 10 for hp, and (you guessed it) the wizard rolled a 1. So our ranger's hp is in the low 20s while our wizard's at 5.
Yeah, I know that's the way it's supposed to be, but you should've seen the look on the wizard's player's face! (It didn't help that the ranger's player kept gloating). Anyway, I want to introduce a little equity into the hit point increase system without substantially devaluing having a high Constitution. I've come up with a mimimal hit point increase threshold, and I'd greatly value any opinion's on it:
A PC's minimum hp increase per level is the average result of your hit die, rounded up. Thus:
Hit Die Minimum Increase
D4 3
D6 4
D8 5
D10 6
D12 7
So, after randomly determining your new hp (roll hit die, add your Con mod), if the total result is lower than the minimum increase, give yourself the minimum increase instead.
Example:
Zippy the wizard with a Con of 12 (modifier of +1) reaches level two. He rolls his d4 hit die,. He rolls a 1. His roll plus his Con modifier totals 2 hit points. However, if we implement this rule, he gets3 hp instead.
Tal the fighter with a Con of 14 (modifier of +2) reaches level two. He rolls his d10 hit die. He rolls a 5. His roll plus his Con modifier equals 7 hit points. 7 is greater than the minimum of 6 (duh), so Tal adds 7 hit points to his total hp.
The tricky bit about this rule is that the actual die roll result doesn't matter; you compare the minimum to the die + Con modifier instead.
Can you tell I'm a tax lawyer?
Thanks!
Yeah, I know that's the way it's supposed to be, but you should've seen the look on the wizard's player's face! (It didn't help that the ranger's player kept gloating). Anyway, I want to introduce a little equity into the hit point increase system without substantially devaluing having a high Constitution. I've come up with a mimimal hit point increase threshold, and I'd greatly value any opinion's on it:
A PC's minimum hp increase per level is the average result of your hit die, rounded up. Thus:
Hit Die Minimum Increase
D4 3
D6 4
D8 5
D10 6
D12 7
So, after randomly determining your new hp (roll hit die, add your Con mod), if the total result is lower than the minimum increase, give yourself the minimum increase instead.
Example:
Zippy the wizard with a Con of 12 (modifier of +1) reaches level two. He rolls his d4 hit die,. He rolls a 1. His roll plus his Con modifier totals 2 hit points. However, if we implement this rule, he gets3 hp instead.
Tal the fighter with a Con of 14 (modifier of +2) reaches level two. He rolls his d10 hit die. He rolls a 5. His roll plus his Con modifier equals 7 hit points. 7 is greater than the minimum of 6 (duh), so Tal adds 7 hit points to his total hp.
The tricky bit about this rule is that the actual die roll result doesn't matter; you compare the minimum to the die + Con modifier instead.
Can you tell I'm a tax lawyer?
Thanks!
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