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Opinion: PoL and high tiers do not fit in the long run
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<blockquote data-quote="Cbas_10" data-source="post: 4017434" data-attributes="member: 55767"><p>I'm not picking on the person who started this thread; nor am I jabbing at anyone else here....but....I think a lot of people have missed the point of the Points of Light concept.</p><p></p><p>PoL is not an actual setting - it is a method and tool for DMs and writers to use. Start on a small local level, don't worry about needing the rest of the world in minute detail, and gradually "connect the dots" as your campaign expands. There have been cited examples on boards and in articles; recent traumatic events, cataclysmic magical diseases, or vast political-social shifting....Those were but examples available for DMs to use in justifying to the players (and, thus, the characters) why so little was known about the areas between Point A and Point B (which, as a PoL tool....the DM may literally have no answers for). Heck...why does something bad have to be happening? If these characters are young and just starting out on their travels and adventures....the "darkness" between the "Points of Light" is simply the unknown roads & wilderness. PoL is just a way for generic modules to be made without having to shoehorn them into an established setting and timeline.</p><p></p><p>As far as how this relates to higher-level characters....of course your PoL maps will fill in and connect, gradually becoming what looks like a "normal" game world map. Your characters have been to all of those places, they know approximately where things are in relation to each other, and they might even have travelled to some places enough to have an almost-exact measurement of distance. But actual maps available to anyone in the game world? Not happening, unless the DM chooses to have teams of explorers, magical mapping GoogleOerth satellites, or other such events happen. Until then....why would all of these vastly different cultures spanning these vast lands need such a thing? Even approximate maps accumulated by globetrotting Bard-Clerics of the God of Travel would be spotty, not all that accurate beyond connecting sets of cities here and there, and would not have much of any detail of various areas of vast wilds (Crystalmist Mountains, Anauroch, the vast area west of the Mississippi before railroads.....)</p><p></p><p>Even at high-levels, PoL is still a viable tool. While the characters may have a solid idea of everything in the geographic region of a kingdom or two, there would always be "something unknown" out just over the big mountain range or across that endless desert. To say nothing of the magical shifting forests of Krynn....</p></blockquote><p></p>
[QUOTE="Cbas_10, post: 4017434, member: 55767"] I'm not picking on the person who started this thread; nor am I jabbing at anyone else here....but....I think a lot of people have missed the point of the Points of Light concept. PoL is not an actual setting - it is a method and tool for DMs and writers to use. Start on a small local level, don't worry about needing the rest of the world in minute detail, and gradually "connect the dots" as your campaign expands. There have been cited examples on boards and in articles; recent traumatic events, cataclysmic magical diseases, or vast political-social shifting....Those were but examples available for DMs to use in justifying to the players (and, thus, the characters) why so little was known about the areas between Point A and Point B (which, as a PoL tool....the DM may literally have no answers for). Heck...why does something bad have to be happening? If these characters are young and just starting out on their travels and adventures....the "darkness" between the "Points of Light" is simply the unknown roads & wilderness. PoL is just a way for generic modules to be made without having to shoehorn them into an established setting and timeline. As far as how this relates to higher-level characters....of course your PoL maps will fill in and connect, gradually becoming what looks like a "normal" game world map. Your characters have been to all of those places, they know approximately where things are in relation to each other, and they might even have travelled to some places enough to have an almost-exact measurement of distance. But actual maps available to anyone in the game world? Not happening, unless the DM chooses to have teams of explorers, magical mapping GoogleOerth satellites, or other such events happen. Until then....why would all of these vastly different cultures spanning these vast lands need such a thing? Even approximate maps accumulated by globetrotting Bard-Clerics of the God of Travel would be spotty, not all that accurate beyond connecting sets of cities here and there, and would not have much of any detail of various areas of vast wilds (Crystalmist Mountains, Anauroch, the vast area west of the Mississippi before railroads.....) Even at high-levels, PoL is still a viable tool. While the characters may have a solid idea of everything in the geographic region of a kingdom or two, there would always be "something unknown" out just over the big mountain range or across that endless desert. To say nothing of the magical shifting forests of Krynn.... [/QUOTE]
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Opinion: PoL and high tiers do not fit in the long run
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