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General Tabletop Discussion
*Pathfinder & Starfinder
Opinion: PoL and high tiers do not fit in the long run
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<blockquote data-quote="Cmarco" data-source="post: 4017973" data-attributes="member: 58203"><p>Actually, I disagree. Most of these settings are PoL, at least when the settings started they were.</p><p></p><p>DarkSun- Evil is everywhere. Outside of town, you're pretty much on your own. Lots of stuff can kill you out there, and people aren't very well traveled. Adventurers are exceptional.</p><p></p><p>Birthright- The Awnshegh are very powerful monsters, often with armies of monsters and evil people running around doing their bidding, and countries are almost all locked in combat or at least very uneasy alliances with one another. This sounds fairly PoL to me.</p><p></p><p>Greyhawk- Monsters still roam all over the place, and the arms of the law don't reach very far (The Moathouse near Hommlet and Temple of Elemental Evil come to mind). Thousands of adventures have marched off to their deaths in all manner of horrible and strange dungeons, inhabited by eldritch horrors of bygone empires and evil gods and demons plan the destruction of all the remaining goodly nations of the world.</p><p></p><p>Planescape- could be as PoL as your DM wants it to be. Sigil is a dangerous city, the planes are rife with horrors and villains working on hatching evil schemes. It's very PoL to me. In fact, Planescape often runs you through other planes which could be considered Points-of-Light settings.</p><p></p><p>Forgotten Realms- While there are bastions of civilization, not many of these are what could be considered "safe havens" or "good" places. There are still plenty of monsters roaming around to be killed, and plenty of unexplored dungeons to loot. Evil organizations thrive everywhere, and between dragons going rogue and rampaging across Faerun and the massive martial aggression of the orc armies in the Spine of the World, it's been quite PoL lately. Also, when the 4e Realms hit, you can guarantee that those "safe havens" have gotten a lot less common.</p></blockquote><p></p>
[QUOTE="Cmarco, post: 4017973, member: 58203"] Actually, I disagree. Most of these settings are PoL, at least when the settings started they were. DarkSun- Evil is everywhere. Outside of town, you're pretty much on your own. Lots of stuff can kill you out there, and people aren't very well traveled. Adventurers are exceptional. Birthright- The Awnshegh are very powerful monsters, often with armies of monsters and evil people running around doing their bidding, and countries are almost all locked in combat or at least very uneasy alliances with one another. This sounds fairly PoL to me. Greyhawk- Monsters still roam all over the place, and the arms of the law don't reach very far (The Moathouse near Hommlet and Temple of Elemental Evil come to mind). Thousands of adventures have marched off to their deaths in all manner of horrible and strange dungeons, inhabited by eldritch horrors of bygone empires and evil gods and demons plan the destruction of all the remaining goodly nations of the world. Planescape- could be as PoL as your DM wants it to be. Sigil is a dangerous city, the planes are rife with horrors and villains working on hatching evil schemes. It's very PoL to me. In fact, Planescape often runs you through other planes which could be considered Points-of-Light settings. Forgotten Realms- While there are bastions of civilization, not many of these are what could be considered "safe havens" or "good" places. There are still plenty of monsters roaming around to be killed, and plenty of unexplored dungeons to loot. Evil organizations thrive everywhere, and between dragons going rogue and rampaging across Faerun and the massive martial aggression of the orc armies in the Spine of the World, it's been quite PoL lately. Also, when the 4e Realms hit, you can guarantee that those "safe havens" have gotten a lot less common. [/QUOTE]
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Opinion: PoL and high tiers do not fit in the long run
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