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General Tabletop Discussion
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Opinion: PoL and high tiers do not fit in the long run
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<blockquote data-quote="Zinovia" data-source="post: 4018644" data-attributes="member: 57373"><p>To respond on the idea of the legacy left by your high-level PC's, there's no reason you can't start civilizing the world and making it a better place for people to live. The world is a big place, and I don't see that anyone, no matter how powerful, has the ability to totally pacify all evil, right all wrongs, and stop all wars. There should be plenty of room for people to do good works for their entire adventuring career, and yet have more evil to vanquish for subsequent campaigns. </p><p></p><p>Having the PoL concept doesn't mean that the changes made by your players will all be undone immediately. Maybe the peaceful empire they founded will last a thousand years. So start your new group of level 1's in another blank area on the map, another continent, a chain of islands, deep in an ancient elven woodland. </p><p></p><p>/shrug It's only as much of a limitation as you let it become. If you already know how to GM campaigns with intricate politics and world-spanning empires, then more power to you. There is nothing in the game that will *require* you to use the PoL setting as far as I know. Just like we don't allow people to kill gods. Talk about screwing up a campaign world forever. I never understood how that can possibly fit into a game without *massively* changing the world forever. The gods should remain separate and inviolate unless you plan for the death of a god as part of an epic event in your campaign. I just don't like the idea that the party of 30th level people wake up one morning and over breakfast decide to kill an evil god. "Pass the toast please, and let's go kill Asmodeus this afternoon.".</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4018644, member: 57373"] To respond on the idea of the legacy left by your high-level PC's, there's no reason you can't start civilizing the world and making it a better place for people to live. The world is a big place, and I don't see that anyone, no matter how powerful, has the ability to totally pacify all evil, right all wrongs, and stop all wars. There should be plenty of room for people to do good works for their entire adventuring career, and yet have more evil to vanquish for subsequent campaigns. Having the PoL concept doesn't mean that the changes made by your players will all be undone immediately. Maybe the peaceful empire they founded will last a thousand years. So start your new group of level 1's in another blank area on the map, another continent, a chain of islands, deep in an ancient elven woodland. /shrug It's only as much of a limitation as you let it become. If you already know how to GM campaigns with intricate politics and world-spanning empires, then more power to you. There is nothing in the game that will *require* you to use the PoL setting as far as I know. Just like we don't allow people to kill gods. Talk about screwing up a campaign world forever. I never understood how that can possibly fit into a game without *massively* changing the world forever. The gods should remain separate and inviolate unless you plan for the death of a god as part of an epic event in your campaign. I just don't like the idea that the party of 30th level people wake up one morning and over breakfast decide to kill an evil god. "Pass the toast please, and let's go kill Asmodeus this afternoon.". [/QUOTE]
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Opinion: PoL and high tiers do not fit in the long run
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