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Opinions about 4e as a one-shot game?
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<blockquote data-quote="ggroy" data-source="post: 4976944" data-attributes="member: 83805"><p>For one-shot games played over an evening, it would depend on what the other players were interested in.</p><p></p><p>Over the years my preference would be to use one of the basic D&D box sets for a 1-shot game. I've played several 1-shot and long weekend marathon type games using the basic D&D clone Basic Fantasy rpg.</p><p></p><p>For 4E, I usually simplify some of the rules to speed things up for a 1-shot evening game, such as:</p><p></p><p>- use group initiative instead of everybody individually rolling for their initiative</p><p>- reduce the monster hit points to half</p><p>- premade characters</p><p></p><p>To save time, I've used one of those short "free rpg day" (and other events) modules like:</p><p></p><p>Khyber's Harvest:</p><p><a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4dnd/khybersharvest" target="_blank">Dungeons & Dragons Roleplaying Game Official Home Page - Article (Khyber's Harvest)</a></p><p></p><p>Treasure of Talon Pass:</p><p><a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4dnd/20080808b" target="_blank">Dungeons & Dragons Roleplaying Game Official Home Page - Article (Treasure of Talon Pass)</a></p><p></p><p>EDIT: For some 4E encounters, I've found things move along faster when some monsters are replaced with their minion versions or modified minions (ie. require two or three hits to kill).</p><p></p><p>EDIT2: For leveling up, I usually don't do it as strictly by specific XP values. If I feel the players have reached a milestone of some sort, I'll just have them level up all at once. In most 1-shot games I've done, the players may level up once or twice through the evening.</p></blockquote><p></p>
[QUOTE="ggroy, post: 4976944, member: 83805"] For one-shot games played over an evening, it would depend on what the other players were interested in. Over the years my preference would be to use one of the basic D&D box sets for a 1-shot game. I've played several 1-shot and long weekend marathon type games using the basic D&D clone Basic Fantasy rpg. For 4E, I usually simplify some of the rules to speed things up for a 1-shot evening game, such as: - use group initiative instead of everybody individually rolling for their initiative - reduce the monster hit points to half - premade characters To save time, I've used one of those short "free rpg day" (and other events) modules like: Khyber's Harvest: [URL="http://www.wizards.com/DnD/Article.aspx?x=dnd/4dnd/khybersharvest"]Dungeons & Dragons Roleplaying Game Official Home Page - Article (Khyber's Harvest)[/URL] Treasure of Talon Pass: [URL="http://www.wizards.com/DnD/Article.aspx?x=dnd/4dnd/20080808b"]Dungeons & Dragons Roleplaying Game Official Home Page - Article (Treasure of Talon Pass)[/URL] EDIT: For some 4E encounters, I've found things move along faster when some monsters are replaced with their minion versions or modified minions (ie. require two or three hits to kill). EDIT2: For leveling up, I usually don't do it as strictly by specific XP values. If I feel the players have reached a milestone of some sort, I'll just have them level up all at once. In most 1-shot games I've done, the players may level up once or twice through the evening. [/QUOTE]
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