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Opinions about 4e as a one-shot game?
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<blockquote data-quote="Henry" data-source="post: 4976987" data-attributes="member: 158"><p>I would extend that "easy" range to 1st through 4th level - all they're getting at level 4 is another feat, some +1's and a few more hit points. I agree with the premise, though. The level 6 "white plume mountain game I ran went pretty well, but it did seem like there was a little bit of struggle with the extra daily and utility powers. I think 3rd to 4th hits a good spot for one-shots in 4E -- there are two encounter powers for some extra variety, you only have to keep track of one daily and util, and it's high enough level to let the multiclassing start to kick in, so you can swap out one of the encounters for something from your multiclass choice.</p><p></p><p>I can't say as it's a failing with 4E itself, as I wouldn't want to run a 3E game at above 8th level or more either, because the list of special abilities and spells starts to get too much to deal with. I'd run a 10th level game of AD&D in a heartbeat, though, because the spellcasters don't get too much to deal with at one time, and every other class has very set progressions and limited mechanical options for what they get at each level.</p></blockquote><p></p>
[QUOTE="Henry, post: 4976987, member: 158"] I would extend that "easy" range to 1st through 4th level - all they're getting at level 4 is another feat, some +1's and a few more hit points. I agree with the premise, though. The level 6 "white plume mountain game I ran went pretty well, but it did seem like there was a little bit of struggle with the extra daily and utility powers. I think 3rd to 4th hits a good spot for one-shots in 4E -- there are two encounter powers for some extra variety, you only have to keep track of one daily and util, and it's high enough level to let the multiclassing start to kick in, so you can swap out one of the encounters for something from your multiclass choice. I can't say as it's a failing with 4E itself, as I wouldn't want to run a 3E game at above 8th level or more either, because the list of special abilities and spells starts to get too much to deal with. I'd run a 10th level game of AD&D in a heartbeat, though, because the spellcasters don't get too much to deal with at one time, and every other class has very set progressions and limited mechanical options for what they get at each level. [/QUOTE]
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