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Opinions about 4e as a one-shot game?
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<blockquote data-quote="Cerebral Paladin" data-source="post: 4977326" data-attributes="member: 3448"><p>I have not had particularly good experiences with one-shots in 4e, at least above the low heroic tier. Some of the games have been a lot of fun, but usually by avoiding combat (at which point you're only barely playing 4th Ed-- it would play about the same in 3e or in a half-dozen other systems). Others have been sorta kinda okay.</p><p></p><p>Most of the one-shot 4e games I've played or run had a lot of inexperienced 4e players-- often about half or more had never played before. For them, running at even low paragon was a big mistake on my part.</p><p></p><p>In my experience, 4e doesn't require comprehensive system mastery on the part of most players, but it does require knowing your character well. One-shots thus have the risk of producing the "first session in a campaign" confusion and inefficiency feel over and over again. Perhaps really experienced players get to a point where they can pick up a random 4e character and play it pretty well-- that certainly happened in earlier editions. I don't know, but for players who are relatively new to 4e, that's quite hard.</p></blockquote><p></p>
[QUOTE="Cerebral Paladin, post: 4977326, member: 3448"] I have not had particularly good experiences with one-shots in 4e, at least above the low heroic tier. Some of the games have been a lot of fun, but usually by avoiding combat (at which point you're only barely playing 4th Ed-- it would play about the same in 3e or in a half-dozen other systems). Others have been sorta kinda okay. Most of the one-shot 4e games I've played or run had a lot of inexperienced 4e players-- often about half or more had never played before. For them, running at even low paragon was a big mistake on my part. In my experience, 4e doesn't require comprehensive system mastery on the part of most players, but it does require knowing your character well. One-shots thus have the risk of producing the "first session in a campaign" confusion and inefficiency feel over and over again. Perhaps really experienced players get to a point where they can pick up a random 4e character and play it pretty well-- that certainly happened in earlier editions. I don't know, but for players who are relatively new to 4e, that's quite hard. [/QUOTE]
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