Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Opinions about 4e as a one-shot game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rel" data-source="post: 4978255" data-attributes="member: 99"><p>It sounds like most of our opinions are pretty much in agreement. This would probably be a good time to mention that, whether he meant to or not, Piratecat's adventure design mitigated some of the learning curve issue.</p><p></p><p>His adventure design model is consistant enough that he's given it a name: Narrow-Wide-Narrow. This means that the plot starts off in a situation where the immediate course of action for the party is either very obvious or perhaps mandated (like an in-media-res start). This then opens up into whatever the central problem of the adventure is, at which point the PC's can take one of many paths. These paths lead to some kind of exciting conclusion, often a set-piece battle of some sort.</p><p></p><p>For one-shot games where you have limitations that don't exist in regular campaign play, this design is brilliant for a lot of reasons that deserve their own thread. Suffice it to say that Piratecat is REALLY good at it.</p><p></p><p>My point is that PC's style throws you right into the action, at which point you're going to have to confront the 4e character sheet. But this starting fight is also likely to be relatively easy and so picking the optimal power is probably not necessary. The game then transitioned into a more roleplaying/problem solving mode. This required a good many skill rolls, and that part the group found easy and familiar because skills in 4e are pretty darned similar to those of 3.x in terms of the mechanics. The "wide" part of the adventure also had the focus of the roleplaying shifting from one player to another, giving those not directly involved some time to read some of the powers/feats/items/etc more carefully. It looked like folks had a better handle on how best to deploy their resources in the final (cool!) battle.</p></blockquote><p></p>
[QUOTE="Rel, post: 4978255, member: 99"] It sounds like most of our opinions are pretty much in agreement. This would probably be a good time to mention that, whether he meant to or not, Piratecat's adventure design mitigated some of the learning curve issue. His adventure design model is consistant enough that he's given it a name: Narrow-Wide-Narrow. This means that the plot starts off in a situation where the immediate course of action for the party is either very obvious or perhaps mandated (like an in-media-res start). This then opens up into whatever the central problem of the adventure is, at which point the PC's can take one of many paths. These paths lead to some kind of exciting conclusion, often a set-piece battle of some sort. For one-shot games where you have limitations that don't exist in regular campaign play, this design is brilliant for a lot of reasons that deserve their own thread. Suffice it to say that Piratecat is REALLY good at it. My point is that PC's style throws you right into the action, at which point you're going to have to confront the 4e character sheet. But this starting fight is also likely to be relatively easy and so picking the optimal power is probably not necessary. The game then transitioned into a more roleplaying/problem solving mode. This required a good many skill rolls, and that part the group found easy and familiar because skills in 4e are pretty darned similar to those of 3.x in terms of the mechanics. The "wide" part of the adventure also had the focus of the roleplaying shifting from one player to another, giving those not directly involved some time to read some of the powers/feats/items/etc more carefully. It looked like folks had a better handle on how best to deploy their resources in the final (cool!) battle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Opinions about 4e as a one-shot game?
Top